left = obj_growtangle.x - (obj_growtangle.sprite_width / 2); right = obj_growtangle.x + (obj_growtangle.sprite_width / 2); top = obj_growtangle.y - (obj_growtangle.sprite_height / 2); bottom = obj_growtangle.y + (obj_growtangle.sprite_height / 2); maxleft = left; maxright = right; maxtop = top; maxbottom = bottom; init = 0; sizeup = 0; playercrush = 0; target = 0; damage = 30; destroytimer = 0;