1 | destroyoffscreen = true; |
2 | tolerance = 64; |
3 | teller = 0; |
4 | if (instance_exists(obj_mainchara)) |
5 | { |
6 | with (obj_mainchara) |
7 | { |
8 | if (press_r) |
9 | other.teller = wspeed; |
10 | else if (press_l) |
11 | other.teller = -wspeed; |
12 | else |
13 | other.teller = 0; |
14 | } |
15 | } |
16 | move_towards_point(charaHeartX() + (teller * 20), charaHeartY(), 1); |
17 | friction = -0.3; |
18 | alarm[0] = 300; |
19 | image_xscale = 0.2; |
20 | image_yscale = 2; |
21 | image_angle = direction; |
22 | explosiontype = 0; |
23 | target = 3; |
24 | active = 1; |
25 | timer = 0; |
26 | damage = 10; |
27 | aimtimer = 0; |
28 | deathtimer = 0; |