destroyoffscreen = true; tolerance = 64; teller = 0; if (instance_exists(obj_mainchara)) { with (obj_mainchara) { if (press_r) other.teller = wspeed; else if (press_l) other.teller = -wspeed; else other.teller = 0; } } move_towards_point(charaHeartX() + (teller * 20), charaHeartY(), 1); friction = -0.3; alarm[0] = 300; image_xscale = 0.2; image_yscale = 2; image_angle = direction; explosiontype = 0; target = 3; active = 1; timer = 0; damage = 10; aimtimer = 0; deathtimer = 0;