scr_damage_ch1function
scr_damage_ch1()
{
var debug_inv = 0;
if (variable_global_exists("chemg_god_mode"))
debug_inv = global.chemg_god_mode;
if (global.inv < 0 && debug_inv == 0)
{
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_ch1();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
chartarget = 3;
tdamage = damage;
if (target < 3)
{
tdamage = ceil(tdamage - (global.battledf[target] * 3));
chartarget = global.char[target];
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
if (tdamage < 1)
tdamage = 1;
}
if (!instance_exists(obj_shake_ch1))
instance_create_ch1(0, 0, obj_shake_ch1);
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
with (obj_dmgwriter_ch1)
{
if (delaytimer >= 1)
killactive = 1;
}
doomtype = -1;
with (obj_heart_ch1)
dmgnoise = 1;
if (target < 3)
{
if (global.hp[chartarget] <= 0)
{
doomtype = 4;
global.hp[chartarget] -= round(tdamage / 4);
hpdiff = round(tdamage / 4);
}
else
{
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
{
hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
doomtype = 4;
global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
scr_dead_ch1(target);
}
}
dmgwriter = instance_create_ch1(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter_ch1);
dmgwriter.damage = hpdiff;
dmgwriter.type = doomtype;
}
if (target == 3)
{
for (hpi = 0; hpi < 3; hpi += 1)
{
chartarget = global.char[hpi];
if (global.hp[chartarget] >= 0)
{
if (global.charaction[hpi] == 10)
global.hp[chartarget] -= ceil(tdamage / 2);
else
global.hp[chartarget] -= tdamage;
if (global.hp[chartarget] <= 0)
global.hp[chartarget] = round(-global.maxhp[0] / 2);
}
}
}
global.inv = global.invc * 40;
gameover = 1;
if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
gameover = 0;
if (global.char[1] != 0 && global.hp[global.char[1]] > 0)
gameover = 0;
if (global.char[2] != 0 && global.hp[global.char[2]] > 0)
gameover = 0;
if (gameover == 1)
scr_gameover_ch1();
}
}