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gml_Object_obj_regularbullet_permanent_ch1_Other_15

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1
if (active == 1)
2
{
3
    if (target != 3)
4
        scr_damage_ch1
scr_damage_ch1

function scr_damage_ch1() { var debug_inv = 0; if (variable_global_exists("chemg_god_mode")) debug_inv = global.chemg_god_mode; if (global.inv < 0 && debug_inv == 0) { if (target < 3) { if (global.hp[global.char[target]] <= 0) { scr_randomtarget_ch1(); target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } chartarget = 3; tdamage = damage; if (target < 3) { tdamage = ceil(tdamage - (global.battledf[target] * 3)); chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake_ch1)) instance_create_ch1(0, 0, obj_shake_ch1); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter_ch1) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart_ch1) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); doomtype = 4; global.hp[chartarget] = round(-global.maxhp[chartarget] / 2); scr_dead_ch1(target); } } dmgwriter = instance_create_ch1(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter_ch1); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } if (target == 3) { for (hpi = 0; hpi < 3; hpi += 1) { chartarget = global.char[hpi]; if (global.hp[chartarget] >= 0) { if (global.charaction[hpi] == 10) global.hp[chartarget] -= ceil(tdamage / 2); else global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) global.hp[chartarget] = round(-global.maxhp[0] / 2); } } } global.inv = global.invc * 40; gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 0) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 0) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 0) gameover = 0; if (gameover == 1) scr_gameover_ch1(); } }
();
5
    if (target == 3)
6
        scr_damage_all_ch1
scr_damage_all_ch1

function scr_damage_all_ch1() { if (global.inv < 0) { remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0) scr_damage_ch1(); } global.inv = global.invc * 40; target = _temptarget; } }
();
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}