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gml_GlobalScript_scr_damage_ch1

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function scr_damage_ch1
scr_damage_ch1

function scr_damage_ch1() { var debug_inv = 0; if (variable_global_exists("chemg_god_mode")) debug_inv = global.chemg_god_mode; if (global.inv < 0 && debug_inv == 0) { if (target < 3) { if (global.hp[global.char[target]] <= 0) { scr_randomtarget_ch1(); target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } chartarget = 3; tdamage = damage; if (target < 3) { tdamage = ceil(tdamage - (global.battledf[target] * 3)); chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake_ch1)) instance_create_ch1(0, 0, obj_shake_ch1); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter_ch1) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart_ch1) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); doomtype = 4; global.hp[chartarget] = round(-global.maxhp[chartarget] / 2); scr_dead_ch1(target); } } dmgwriter = instance_create_ch1(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter_ch1); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } if (target == 3) { for (hpi = 0; hpi < 3; hpi += 1) { chartarget = global.char[hpi]; if (global.hp[chartarget] >= 0) { if (global.charaction[hpi] == 10) global.hp[chartarget] -= ceil(tdamage / 2); else global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) global.hp[chartarget] = round(-global.maxhp[0] / 2); } } } global.inv = global.invc * 40; gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 0) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 0) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 0) gameover = 0; if (gameover == 1) scr_gameover_ch1(); } }
()
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{
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    var debug_inv = 0;
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    if (variable_global_exists("chemg_god_mode"))
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        debug_inv = global.chemg_god_mode;
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    if (global.inv < 0 && debug_inv == 0)
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    {
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        if (target < 3)
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        {
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            if (global.hp[global.char[target]] <= 0)
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            {
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                scr_randomtarget_ch1
scr_randomtarget_ch1

function scr_randomtarget_ch1() { abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
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                with (global.charinstance[target])
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                {
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                    image_blend = c_white;
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                    darkify = 0;
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                }
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            }
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        }
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        chartarget = 3;
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        tdamage = damage;
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        if (target < 3)
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        {
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            tdamage = ceil(tdamage - (global.battledf[target] * 3));
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            chartarget = global.char[target];
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            if (global.charaction[target] == 10)
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                tdamage = ceil((2 * tdamage) / 3);
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            if (tdamage < 1)
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                tdamage = 1;
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        }
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        if (!instance_exists(obj_shake_ch1))
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            instance_create_ch1(0, 0, obj_shake_ch1);
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        with (global.charinstance[target])
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        {
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            hurt = 1;
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            hurttimer = 0;
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        }
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        hpdiff = tdamage;
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        with (obj_dmgwriter_ch1)
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        {
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            if (delaytimer >= 1)
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                killactive = 1;
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        }
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        doomtype = -1;
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        with (obj_heart_ch1)
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            dmgnoise = 1;
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        if (target < 3)
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        {
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            if (global.hp[chartarget] <= 0)
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            {
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                doomtype = 4;
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                global.hp[chartarget] -= round(tdamage / 4);
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                hpdiff = round(tdamage / 4);
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            }
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            else
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            {
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                global.hp[chartarget] -= tdamage;
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                if (global.hp[chartarget] <= 0)
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                {
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                    hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
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                    doomtype = 4;
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                    global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
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                    scr_dead_ch1
scr_dead_ch1

function scr_dead_ch1(arg0) { global.charmove[arg0] = 0; global.charcantarget[arg0] = 0; global.chardead[arg0] = 1; global.charaction[arg0] = 0; global.charspecial[arg0] = 0; }
(target);
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                }
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            }
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            dmgwriter = instance_create_ch1(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter_ch1);
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            dmgwriter.damage = hpdiff;
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            dmgwriter.type = doomtype;
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        }
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        if (target == 3)
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        {
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            for (hpi = 0; hpi < 3; hpi += 1)
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            {
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                chartarget = global.char[hpi];
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                if (global.hp[chartarget] >= 0)
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                {
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                    if (global.charaction[hpi] == 10)
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                        global.hp[chartarget] -= ceil(tdamage / 2);
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                    else
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                        global.hp[chartarget] -= tdamage;
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                    if (global.hp[chartarget] <= 0)
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                        global.hp[chartarget] = round(-global.maxhp[0] / 2);
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                }
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            }
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        }
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        global.inv = global.invc * 40;
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        gameover = 1;
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        if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
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            gameover = 0;
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        if (global.char[1] != 0 && global.hp[global.char[1]] > 0)
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            gameover = 0;
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        if (global.char[2] != 0 && global.hp[global.char[2]] > 0)
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            gameover = 0;
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        if (gameover == 1)
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            scr_gameover_ch1
scr_gameover_ch1

function scr_gameover_ch1() { audio_stop_all(); snd_play_ch1(snd_hurt1_ch1); if (room != room_forest_fightsusie_ch1) { global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); snd_free_all_ch1(); room_goto(room_gameover_ch1 Game Over screen? (crashes)); } else { global.entrance = 0; global.tempflag[9] = 1; room_goto(room_forest_savepoint3_ch1 Maze - Exit (SAVE point)); } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
();
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    }
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}