1 |
if (ambushed == 0) |
2 |
{ |
3 |
scr_ambushscr_ambushfunction scr_ambush()
{
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
global.charturn = 3;
global.mnfight = 1;
global.myfight = -1;
with (obj_monsterparent)
ambushed = 1;
} (); |
4 |
ambushed = 1; |
5 |
} |
6 |
if (global.monster[myself] == 1) |
7 |
{ |
8 |
global.flag[51 + myself] = 4; |
9 |
if (global.mnfight == 1 && talked == 0) |
10 |
{ |
11 |
if (attackcon == 0) |
12 |
{ |
13 |
scr_moveheartscr_moveheartfunction scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} (); |
14 |
abletotarget = 1; |
15 |
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) |
16 |
abletotarget = 0; |
17 |
mytarget = choose(0, 1, 2); |
18 |
if (abletotarget == 1) |
19 |
{ |
20 |
while (global.charcantarget[mytarget] == 0) |
21 |
mytarget = choose(0, 1, 2); |
22 |
} |
23 |
else |
24 |
{ |
25 |
target = 3; |
26 |
} |
27 |
global.targeted[mytarget] = 1; |
28 |
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle); |
29 |
instance_create(0, 0, obj_darkener); |
30 |
} |
31 |
global.typer = 45; |
32 |
global.fc = 2; |
33 |
global.fe = 1; |
34 |
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_36_0" ); |
35 |
if (plot == 0) |
36 |
{ |
37 |
global.fe = 0; |
38 |
global.flag[30 ralsei_hat_state] = 0; |
39 |
global.msg[0] = stringsetloc(* See that HEART, Kris?Wait for input"* See that \\cRHEART\\cW, Kris?/", "obj_ralseienemy_slash_Step_0_gml_42_0" ); |
40 |
global.msg[1] = stringsetloc(* That's a SOUL, the culmination of a HUMAN's being!Wait for input"* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/", "obj_ralseienemy_slash_Step_0_gml_43_0" ); |
41 |
global.msg[2] = stringsetloc(* Not only does it represent one's WILL and COMPASSION...Wait for input"* Not only does it represent one's WILL and COMPASSION.../", "obj_ralseienemy_slash_Step_0_gml_44_0" ); |
42 |
global.msg[3] = stringsetloc(* But it also has the power to DETERMINE FATE.Wait for input"* But it also has the power to DETERMINE FATE./", "obj_ralseienemy_slash_Step_0_gml_45_0" ); |
43 |
global.msg[4] = stringsetloc(* When enemies attack, BULLETS appear.Wait for input"* When enemies attack, BULLETS appear./", "obj_ralseienemy_slash_Step_0_gml_46_0" ); |
44 |
global.msg[5] = stringsetloc(* Please avoid them and protect your team's FATE!Wait for input"* Please avoid them and protect your team's FATE!/", "obj_ralseienemy_slash_Step_0_gml_47_0" ); |
45 |
global.msg[6] = stringsetloc(* Ready,Delay 11 Kris?Delay 22 * Let's try dodging!Wait for inputClose Message"* Ready^1, Kris^2?&* Let's try dodging!/%", "obj_ralseienemy_slash_Step_0_gml_48_0" ); |
46 |
} |
47 |
if (plot >= 1) |
48 |
{ |
49 |
dial = 0; |
50 |
if (global.charaction[0] == 1) |
51 |
{ |
52 |
if (dummyhp > global.monsterhp[0]) |
53 |
dial = 1; |
54 |
if (myhp > global.monsterhp[1]) |
55 |
dial = 4; |
56 |
if (dummyhp == global.monsterhp[0] && myhp == global.monsterhp[1] && plot == 1) |
57 |
dial = 2; |
58 |
if (dummyhp == global.monsterhp[0] && myhp == global.monsterhp[1] && misstime == 9 && plot == 2) |
59 |
{ |
60 |
dial = 3; |
61 |
global.flag[205 tutorial_end] = 6; |
62 |
} |
63 |
if (dial == 4 && hittime >= 2) |
64 |
{ |
65 |
hittime = 3; |
66 |
dial = 3; |
67 |
global.flag[205 tutorial_end] = 3; |
68 |
} |
69 |
if (dial == 1 && hitdum >= 3) |
70 |
{ |
71 |
hitdum = 4; |
72 |
dial = 3; |
73 |
global.flag[205 tutorial_end] = 4; |
74 |
} |
75 |
} |
76 |
if (global.charaction[0] == 10) |
77 |
{ |
78 |
global.fe = 0; |
79 |
global.msg[0] = stringsetloc(* That's DEFENDING,Delay 11 Kris.Delay 11 * You'll recover TP and take less damage.Wait for input"* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./", "obj_ralseienemy_slash_Step_0_gml_65_0" ); |
80 |
global.msg[1] = stringsetloc(Face 8* It's not part of this lesson,Delay 11 though.Wait for inputClose Message"\\E8* It's not part of this lesson^1, though./%", "obj_ralseienemy_slash_Step_0_gml_66_0" ); |
81 |
if (defendtime == 1) |
82 |
{ |
83 |
global.msg[0] = stringsetloc(* Gee,Delay 11 Kris!Delay 11 * You sure are good at defending!Wait for input"* Gee^1, Kris^1!&* You sure are good at defending!/", "obj_ralseienemy_slash_Step_0_gml_70_0" ); |
84 |
global.msg[1] = stringsetloc(Face 8* I'm not attacking,Delay 11 you,Delay 11 though, so... * No need to defend!Wait for inputClose Message"\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%", "obj_ralseienemy_slash_Step_0_gml_71_0" ); |
85 |
} |
86 |
if (defendtime == 2) |
87 |
{ |
88 |
global.fe = 1; |
89 |
global.msg[0] = stringsetloc(* Ummm...Delay 11 * Kris?Wait for input"* Ummm..^1.&* Kris?/", "obj_ralseienemy_slash_Step_0_gml_77_0" ); |
90 |
global.msg[1] = stringsetloc(Face 8* There are no bullets,Delay 11 and you can't use TP...Wait for input"\\E8* There are no bullets^1, and you can't use TP.../", "obj_ralseienemy_slash_Step_0_gml_78_0" ); |
91 |
global.msg[2] = stringsetloc(Face 8* So,Delay 11 umm,Delay 11 maybe you could stop defending?Wait for inputClose Message"\\E8* So^1, umm^1, maybe you could stop defending?/%", "obj_ralseienemy_slash_Step_0_gml_79_0" ); |
92 |
} |
93 |
if (defendtime == 3) |
94 |
{ |
95 |
global.fe = 9; |
96 |
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_86_0" ); |
97 |
} |
98 |
if (defendtime >= 4) |
99 |
{ |
100 |
dial = 3; |
101 |
global.flag[205 tutorial_end] = 5; |
102 |
} |
103 |
defendtime += 1; |
104 |
} |
105 |
if (global.charaction[0] == 4) |
106 |
{ |
107 |
global.fe = 8; |
108 |
global.msg[0] = stringsetloc(* You've got an item!Delay 11 * That's,Delay 11 um,Delay 11 great,Delay 11 Kris...Wait for inputClose Message"* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%", "obj_ralseienemy_slash_Step_0_gml_96_0" ); |
109 |
} |
110 |
if (dial == 1) |
111 |
{ |
112 |
if (plot == 2 && hitdum == 0) |
113 |
hitdum = 1; |
114 |
plot = 2; |
115 |
global.fe = 3; |
116 |
if (dummyhp > (global.monsterhp[0] + 50)) |
117 |
{ |
118 |
global.msg[0] = stringsetloc(* W-wow,Delay 11 Kris!Delay 11 * That was an amazing attack!Wait for input"* W-wow^1, Kris^1!&* That was an amazing attack!/", "obj_ralseienemy_slash_Step_0_gml_107_0" ); |
119 |
global.msg[1] = stringsetloc(Face 8* Have you done this before or something...?Wait for input"\\E8* Have you done this before or something...?/", "obj_ralseienemy_slash_Step_0_gml_108_0" ); |
120 |
} |
121 |
else |
122 |
{ |
123 |
global.msg[0] = stringsetloc(* Good job,Delay 11 Kris!Delay 11 * By the way,Delay 11 you'll do more damage...Wait for input"* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../", "obj_ralseienemy_slash_Step_0_gml_112_0" ); |
124 |
global.msg[1] = stringsetloc(Face 8* Pressing Z when the cursor is RIGHT IN the box on the left!Wait for input"\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/", "obj_ralseienemy_slash_Step_0_gml_113_0" ); |
125 |
} |
126 |
if (misstime >= 6) |
127 |
{ |
128 |
global.fe = 8; |
129 |
global.msg[0] = stringsetloc(* Kris!Delay 11 * You did it!!!Wait for input"* Kris^1!&* You did it!!!/", "obj_ralseienemy_slash_Step_0_gml_118_0" ); |
130 |
global.msg[1] = stringsetloc(Face 8* (I was really just about at my limit...)Wait for inputClose Message"\\E8* (I was really just about at my limit...)/%", "obj_ralseienemy_slash_Step_0_gml_119_0" ); |
131 |
} |
132 |
global.msg[2] = stringsetloc(Face 1* Umm,Delay 11 anyway, let's move onto my favorite: ACTING!Wait for input"\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/", "obj_ralseienemy_slash_Step_0_gml_121_0" ); |
133 |
global.msg[3] = stringsetloc(Face 0* Selecting the ACT ICON will let you do all sorts of things.Wait for input"\\E0* Selecting the ACT ICON will let you do all sorts of things./", "obj_ralseienemy_slash_Step_0_gml_122_0" ); |
134 |
global.msg[4] = stringsetloc(Face 8* We'll even be able to get through battles without ATTACKing!Wait for inputClose Message"\\E8* We'll even be able to get through battles without ATTACKing!/%", "obj_ralseienemy_slash_Step_0_gml_123_0" ); |
135 |
global.battlemsg[0] = stringsetloc(* Select the ACT ICON and HUG the Dummy!"* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_124_0" ); |
136 |
if (hitdum == 1) |
137 |
{ |
138 |
global.fe = 1; |
139 |
global.msg[0] = stringsetloc(* Ummm...Delay 11 Kris?Delay 11 * You don't need to hit it anymore.Wait for input"* Ummm..^1. Kris^1?&* You don't need to hit it anymore./", "obj_ralseienemy_slash_Step_0_gml_130_0" ); |
140 |
global.msg[1] = stringsetloc(Face 8* I already know you're great at attacking!Wait for inputClose Message"\\E8* I already know you're great at attacking!/%", "obj_ralseienemy_slash_Step_0_gml_131_0" ); |
141 |
} |
142 |
if (hitdum == 2) |
143 |
{ |
144 |
global.fe = 1; |
145 |
global.msg[0] = stringsetloc(* Hey,Delay 11 Kris?Delay 11 * I know you like attacking,Delay 11 but...Wait for input"* Hey^1, Kris^1?&* I know you like attacking^1, but.../", "obj_ralseienemy_slash_Step_0_gml_137_0" ); |
146 |
global.msg[1] = stringsetloc(Face 8* Did you know you can win without having to?Wait for inputClose Message"\\E8* Did you know you can win without having to?/%", "obj_ralseienemy_slash_Step_0_gml_138_0" ); |
147 |
} |
148 |
if (hitdum == 3) |
149 |
{ |
150 |
global.fe = 9; |
151 |
global.msg[0] = stringsetloc(* ...Wait for input"* .../", "obj_ralseienemy_slash_Step_0_gml_144_0" ); |
152 |
global.msg[1] = stringsetloc(Face 1* Kris,Delay 11 could you,Delay 11 um,Delay 11 stop...?Wait for inputClose Message"\\E1* Kris^1, could you^1, um^1, stop...?/%", "obj_ralseienemy_slash_Step_0_gml_145_0" ); |
153 |
} |
154 |
hitdum += 1; |
155 |
} |
156 |
if (dial == 2) |
157 |
{ |
158 |
global.fe = 3; |
159 |
global.msg[0] = stringsetloc(* Oh,Delay 11 sorry,Delay 11 Kris!Delay 11 * I forgot to mention!Delay 11 * When you're ATTACKing...Wait for input"* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../", "obj_ralseienemy_slash_Step_0_gml_154_0" ); |
160 |
global.msg[1] = stringsetloc(Face 8* Press Z again when the cursor goes in the box!Wait for inputClose Message"\\E8* Press Z again when the cursor goes in the box!/%", "obj_ralseienemy_slash_Step_0_gml_155_0" ); |
161 |
if (misstime >= 1) |
162 |
{ |
163 |
global.fe = 8; |
164 |
global.msg[0] = stringsetloc(* It's OK,Delay 11 Kris!Delay 11 * You'll get it!Delay 11 * Try again!Wait for inputClose Message"* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%", "obj_ralseienemy_slash_Step_0_gml_159_0" ); |
165 |
if (misstime == 2) |
166 |
global.msg[0] = stringsetloc(* Press Z when the white rectangle's in the blue box!Wait for inputClose Message"* Press Z when the white rectangle's in the blue box!/%", "obj_ralseienemy_slash_Step_0_gml_160_0" ); |
167 |
if (misstime == 3) |
168 |
global.msg[0] = stringsetloc(* Ummm...Delay 11 you can press Z a lot,Delay 11 if it helps!Wait for inputClose Message"* Ummm..^1. you can press Z a lot^1, if it helps!/%", "obj_ralseienemy_slash_Step_0_gml_161_0" ); |
169 |
if (misstime == 4) |
170 |
global.msg[0] = stringsetloc(* Kris...Delay 11 * Please try to press Z.Wait for inputClose Message"* Kris..^1.&* Please try to press Z./%", "obj_ralseienemy_slash_Step_0_gml_162_0" ); |
171 |
if (misstime == 5) |
172 |
global.msg[0] = stringsetloc(* Ummm,Delay 11 Kris?Delay 11 * Can you see the white rectangle?Wait for inputClose Message"* Ummm^1, Kris^1?&* Can you see the white rectangle?/%", "obj_ralseienemy_slash_Step_0_gml_163_0" ); |
173 |
if (misstime == 6) |
174 |
global.msg[0] = stringsetloc(* You know rectangles?Delay 11 * They're like messed-up squares?Wait for inputClose Message"* You know rectangles^1?&* They're like messed-up squares?/%", "obj_ralseienemy_slash_Step_0_gml_164_0" ); |
175 |
if (misstime == 7) |
176 |
{ |
177 |
global.fe = 9; |
178 |
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_168_0" ); |
179 |
} |
180 |
if (misstime == 8) |
181 |
{ |
182 |
global.fe = 1; |
183 |
global.msg[0] = stringsetloc(* Umm,Delay 11 why don't we try something else?Wait for inputClose Message"* Umm^1, why don't we try something else?/%", "obj_ralseienemy_slash_Step_0_gml_173_0" ); |
184 |
global.battlemsg[0] = stringsetloc(* Select the ACT ICON and HUG the Dummy!"* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_174_0" ); |
185 |
plot = 2; |
186 |
} |
187 |
} |
188 |
misstime += 1; |
189 |
} |
190 |
if (dial == 3) |
191 |
{ |
192 |
global.fe = 9; |
193 |
global.msg[0] = stringsetloc(* ...Wait for input"* .../", "obj_ralseienemy_slash_Step_0_gml_187_0" ); |
194 |
global.msg[1] = stringsetloc(Face 8* Hey,Delay 11 Kris,Delay 11 I think I've,Delay 11 um...Wait for input"\\E8* Hey^1, Kris^1, I think I've^1, um.../", "obj_ralseienemy_slash_Step_0_gml_188_0" ); |
195 |
global.msg[2] = stringsetloc(Face 1* Reached the limits of what I can teach you today.Wait for input"\\E1* Reached the limits of what I can teach you today./", "obj_ralseienemy_slash_Step_0_gml_189_0" ); |
196 |
global.msg[3] = stringsetloc(Face 0* Let's go find Susie.Wait for inputClose Message"\\E0* Let's go find Susie./%", "obj_ralseienemy_slash_Step_0_gml_190_0" ); |
197 |
if (hittime >= 3) |
198 |
{ |
199 |
global.fe = 2; |
200 |
global.msg[0] = stringsetloc(* ...Wait for input"* .../", "obj_ralseienemy_slash_Step_0_gml_195_0" ); |
201 |
global.msg[1] = stringsetloc(* Kris,Delay 11 it's um...Wait for input"* Kris^1, it's um.../", "obj_ralseienemy_slash_Step_0_gml_196_0" ); |
202 |
global.msg[2] = stringsetloc(Face 3* Really hard for me to teach when you're hitting me.Wait for input"\\E3* Really hard for me to teach when you're hitting me./", "obj_ralseienemy_slash_Step_0_gml_197_0" ); |
203 |
global.msg[3] = stringsetloc(Face 8* Let's take a break and go find Susie,Delay 11 OK?Wait for inputClose Message"\\E8* Let's take a break and go find Susie^1, OK?/%", "obj_ralseienemy_slash_Step_0_gml_198_0" ); |
204 |
} |
205 |
won = 1; |
206 |
} |
207 |
if (dial == 4) |
208 |
{ |
209 |
global.fe = 3; |
210 |
if (hittime == 0) |
211 |
{ |
212 |
global.msg[0] = stringsetloc(* K-Kris!?Wait for input"* K-Kris!?/", "obj_ralseienemy_slash_Step_0_gml_212_0" ); |
213 |
global.msg[1] = stringsetloc(Face 1* Y-you must have missed... * H... Haha...Wait for input"\\E1* Y-you must have missed...&* H... Haha.../", "obj_ralseienemy_slash_Step_0_gml_213_0" ); |
214 |
if (plot == 2) |
215 |
global.msg[2] = stringsetloc(Face 3* W-wait,Delay 11 aren't you supposed to be ACTing!?Wait for inputClose Message"\\E3* W-wait^1, aren't you supposed to be ACTing!?/%", "obj_ralseienemy_slash_Step_0_gml_218_0" ); |
216 |
if (plot == 1) |
217 |
{ |
218 |
global.msg[2] = stringsetloc(Face 3* A-anyway,Delay 11 now that you know how to attack...Wait for input"\\E3* A-anyway^1, now that you know how to attack.../", "obj_ralseienemy_slash_Step_0_gml_222_0" ); |
219 |
global.msg[3] = stringsetloc(Face 8* Let's try learning how to ACT,Delay 11 OK?Wait for inputClose Message"\\E8* Let's try learning how to ACT^1, OK?/%", "obj_ralseienemy_slash_Step_0_gml_223_0" ); |
220 |
global.battlemsg[0] = stringsetloc(* Select the ACT ICON and HUG the Dummy!"* Select the ACT ICON and HUG the Dummy!", "obj_ralseienemy_slash_Step_0_gml_224_0" ); |
221 |
plot = 2; |
222 |
} |
223 |
} |
224 |
if (hittime == 1) |
225 |
{ |
226 |
global.msg[0] = stringsetloc(* K-Kris!?Delay 11 * D-did you miss again!?Wait for input"* K-Kris!^1?&* D-did you miss again!?/", "obj_ralseienemy_slash_Step_0_gml_231_0" ); |
227 |
global.msg[1] = stringsetloc(Face 1* ...Wait for input"\\E1* .../", "obj_ralseienemy_slash_Step_0_gml_232_0" ); |
228 |
global.msg[2] = stringsetloc(Face 2* Though,Delay 11 I mean,Delay 11 if you wanted to hit me,Delay 11 that's ok, too...Wait for inputClose Message"\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%", "obj_ralseienemy_slash_Step_0_gml_233_0" ); |
229 |
} |
230 |
hittime += 1; |
231 |
} |
232 |
} |
233 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
234 |
talked = 1; |
235 |
talktimer = 0; |
236 |
} |
237 |
if (talked == 1 && global.mnfight == 1) |
238 |
{ |
239 |
if (instance_exists(obj_writer) == false) |
240 |
{ |
241 |
with (obj_face) |
242 |
instance_destroy(); |
243 |
if (attackcon == 0) |
244 |
{ |
245 |
global.mnfight = 2; |
246 |
} |
247 |
else |
248 |
{ |
249 |
if (won == 1) |
250 |
{ |
251 |
global.mercymod[0] = 99999; |
252 |
global.mercymod[1] = 99999; |
253 |
} |
254 |
scr_mnendturnscr_mnendturnfunction scr_mnendturn()
{
if (global.char[0] == 2)
sus = 0;
if (global.char[1] == 2)
sus = 1;
if (global.char[2] == 2)
sus = 2;
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if ( global.flag[39 dojo_abort?] == 1)
techwon = 1;
if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
scr_battlecursor_memory_reset();
global.mnfight = 0;
global.myfight = 0;
global.bmenuno = 0;
global.charturn = 0;
skip = 0;
for (i = 0; i < 3; i += 1)
{
global.hittarget[i] = 0;
with (global.charinstance[i])
tu = 0;
hptarget = global.char[i];
if (global.char[i] != 0 && global.hp[hptarget] <= 0)
{
healamt = ceil(global.maxhp[hptarget] / 8);
dmgwr = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
with (dmgwr)
{
delay = 1;
type = 3;
}
dmgwr.damage = scr_heal(i, healamt);
if (global.hp[hptarget] >= 1)
{
with (dmgwr)
specialmessage = 4;
}
}
}
if (global.charmove[0] == 0 || global.charauto[global.char[0]] == 1)
global.charturn = 1;
if (global.charturn == 1)
{
if (global.charmove[1] == 0 || global.charauto[global.char[1]] == 1)
global.charturn = 2;
}
if (global.charturn == 2)
{
if (global.charmove[2] == 0 || global.charauto[global.char[2]] == 1)
skip = 1;
}
for (i = 0; i < 3; i += 1)
{
global.acting[i] = 0;
global.actingsingle[i] = 0;
global.actingsimul[i] = 0;
global.actingtarget[i] = 0;
global.temptension[i] = global.tension;
global.charspecial[i] = 0;
global.targeted[i] = 0;
global.charaction[i] = 0;
global.faceaction[i] = 0;
global.monsterattackname[i] = " ";
}
global.currentactingchar = 0;
with (obj_monsterparent)
{
attacked = 0;
talked = 0;
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
if (skip == 1)
{
if (global.char[0] == 2 && global.charauto[2] == 1)
{
global.acting[0] = 1;
global.myfight = 3;
}
scr_endturn();
}
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
}
... (); |
255 |
dummyhp = global.monsterhp[0]; |
256 |
myhp = global.monsterhp[1]; |
257 |
} |
258 |
} |
259 |
} |
260 |
if (global.mnfight == 2 && attacked == 0) |
261 |
{ |
262 |
if (attacks == 0) |
263 |
attackcon = 1; |
264 |
turns += 1; |
265 |
global.turntimer = 999; |
266 |
attacked = 1; |
267 |
rr = floor(random(0)); |
268 |
global.typer = 6; |
269 |
global.fc = 0; |
270 |
if (rr == 0) |
271 |
global.battlemsg[0] = stringsetloc(* Ralsei looks on expectedly."* Ralsei looks on expectedly.", "obj_ralseienemy_slash_Step_0_gml_288_0" ); |
272 |
} |
273 |
} |
274 |
if (attackcon < 92 && attackcon > 0) |
275 |
{ |
276 |
global.turntimer = 999; |
277 |
if (attackcon == 1) |
278 |
{ |
279 |
krishp = global.hp[1]; |
280 |
b1 = instance_create(obj_heart.x + 150, obj_heart.y, obj_ralseibullet); |
281 |
attackcon = 2; |
282 |
alarm[5] = 35; |
283 |
} |
284 |
if (attackcon == 3) |
285 |
{ |
286 |
b2 = instance_create(obj_heart.x - 150, obj_heart.y, obj_ralseibullet); |
287 |
attackcon = 4; |
288 |
alarm[5] = 35; |
289 |
} |
290 |
if (attackcon == 5) |
291 |
{ |
292 |
b3 = instance_create(obj_heart.x + 8, obj_heart.y - 150, obj_ralseibullet); |
293 |
attackcon = 6; |
294 |
alarm[5] = 60; |
295 |
} |
296 |
if (attackcon == 7) |
297 |
{ |
298 |
attackcon = 8; |
299 |
global.turntimer = 999; |
300 |
if (krishp == global.hp[1]) |
301 |
{ |
302 |
global.fc = 2; |
303 |
global.fe = 0; |
304 |
global.typer = 45; |
305 |
global.msg[0] = stringsetloc(* Yipee!Delay 11 * You did it,Delay 11 Kris!Wait for inputClose Message"* Yipee^1!&* You did it^1, Kris!/%", "obj_ralseienemy_slash_Step_0_gml_334_0" ); |
306 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
307 |
attackcon = 90; |
308 |
} |
309 |
else |
310 |
{ |
311 |
global.fc = 2; |
312 |
global.fe = 3; |
313 |
global.typer = 45; |
314 |
global.msg[0] = stringsetloc(* O-oopsie...Delay 22 * Was that too many?Wait for input"* O-oopsie..^2.&* Was that too many?/", "obj_ralseienemy_slash_Step_0_gml_343_0" ); |
315 |
global.msg[1] = stringsetloc(Face 8* Here,Delay 11 let's try just one!Wait for inputClose Message"\\E8* Here^1, let's try just one!/%", "obj_ralseienemy_slash_Step_0_gml_344_0" ); |
316 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
317 |
} |
318 |
} |
319 |
if (attackcon == 8 && instance_exists(obj_writer) == false) |
320 |
{ |
321 |
with (obj_face) |
322 |
instance_destroy(); |
323 |
krishp = global.hp[1]; |
324 |
b1 = instance_create(obj_heart.x + 8, obj_heart.y - 150, obj_ralseibullet); |
325 |
attackcon = 9; |
326 |
alarm[5] = 60; |
327 |
} |
328 |
if (attackcon == 10) |
329 |
{ |
330 |
attackcon = 11; |
331 |
global.turntimer = 999; |
332 |
if (krishp == global.hp[1]) |
333 |
{ |
334 |
global.fc = 2; |
335 |
global.fe = 0; |
336 |
global.typer = 45; |
337 |
global.msg[0] = stringsetloc(* Yipee!Delay 11 * You did it,Delay 11 Kris!Wait for inputClose Message"* Yipee^1!&* You did it^1, Kris!/%", "obj_ralseienemy_slash_Step_0_gml_369_0" ); |
338 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
339 |
attackcon = 90; |
340 |
} |
341 |
else |
342 |
{ |
343 |
global.fc = 2; |
344 |
global.fe = 9; |
345 |
global.typer = 45; |
346 |
global.msg[0] = stringsetloc(* ...Wait for inputClose Message"* .../%", "obj_ralseienemy_slash_Step_0_gml_378_0" ); |
347 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
348 |
} |
349 |
} |
350 |
if (attackcon == 11 && instance_exists(obj_writer) == false) |
351 |
{ |
352 |
b1 = instance_create(xx + 440, obj_heart.y + 8, obj_ralseibullet); |
353 |
with (b1) |
354 |
{ |
355 |
special = 1; |
356 |
alarm[0] |
357 |
} |
358 |
attackcon = 12; |
359 |
alarm[5] = 80; |
360 |
} |
361 |
if (attackcon == 13) |
362 |
{ |
363 |
global.fc = 2; |
364 |
global.fe = 8; |
365 |
global.typer = 45; |
366 |
global.msg[0] = stringsetloc(Face 8* L-look,Delay 11 Kris!Delay 11 * You dodged one!Wait for inputClose Message"\\E8* L-look^1, Kris^1!&* You dodged one!/%", "obj_ralseienemy_slash_Step_0_gml_399_0" ); |
367 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
368 |
attackcon = 90; |
369 |
} |
370 |
if (attackcon == 90 && instance_exists(obj_writer) == false) |
371 |
{ |
372 |
global.fc = 2; |
373 |
global.fe = 0; |
374 |
global.typer = 45; |
375 |
global.charturn = 0; |
376 |
global.msg[0] = stringsetloc(* Now,Delay 11 let's talk about SELECTING COMMANDS.Wait for input"* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./", "obj_ralseienemy_slash_Step_0_gml_410_0" ); |
377 |
global.msg[1] = stringsetloc(* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.Wait for input"* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./", "obj_ralseienemy_slash_Step_0_gml_411_0" ); |
378 |
global.msg[2] = stringsetloc(Face 0* The first ICON,Delay 11 THE SWORD,Delay 11 is the ATTACK COMMAND.Wait for input"\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./", "obj_ralseienemy_slash_Step_0_gml_412_0" ); |
379 |
global.msg[3] = stringsetloc(Face 1* Using it lets you,Delay 11 um...Delay 11 * Hurt people...Wait for input"\\E1* Using it lets you^1, um..^1.&* Hurt people.../", "obj_ralseienemy_slash_Step_0_gml_413_0" ); |
380 |
global.msg[4] = stringsetloc(Face 8* ... w-well,Delay 11 I guess we have to defend ourselves sometimes,Delay 11 right?Wait for inputClose Message"\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%", "obj_ralseienemy_slash_Step_0_gml_414_0" ); |
381 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
382 |
attackcon = 91; |
383 |
} |
384 |
if (attackcon == 91) |
385 |
{ |
386 |
global.turntimer = 999; |
387 |
if (instance_exists(obj_writer) == false) |
388 |
{ |
389 |
dummyhp = global.monsterhp[0]; |
390 |
myhp = global.monsterhp[1]; |
391 |
global.turntimer = 0; |
392 |
global.battlemsg[0] = stringsetloc(* Select the SWORD ICON to ATTACK the Dummy!Wait for inputClose Message"* Select the SWORD ICON to ATTACK the Dummy!/%", "obj_ralseienemy_slash_Step_0_gml_427_0" ); |
393 |
plot = 1; |
394 |
attackcon = 92; |
395 |
} |
396 |
} |
397 |
} |
398 |
if (global.myfight == 3) |
399 |
{ |
400 |
xx = __view_get(e__VW.XView, 0); |
401 |
yy = __view_get(e__VW.YView, 0); |
402 |
if (acting == 1 && actcon == 0) |
403 |
{ |
404 |
actcon = 1; |
405 |
global.msg[0] = stringsetloc(* RALSEI - AT 8 DF 12 * The fluffy prince...Wait for inputClose Message"* RALSEI - AT 8 DF 12&* The fluffy prince.../%", "obj_ralseienemy_slash_Step_0_gml_447_0" ); |
406 |
scr_battletext_default(); |
407 |
} |
408 |
if (acting == 2 && actcon == 0) |
409 |
{ |
410 |
with (obj_herokris) |
411 |
{ |
412 |
global.faceaction[myself] = 0; |
413 |
state = 0; |
414 |
acttimer = 0; |
415 |
} |
416 |
actcon = 10; |
417 |
global.msg[0] = stringsetloc(* You hug RALSEI.Wait for inputClose Message"* You hug RALSEI./%", "obj_ralseienemy_slash_Step_0_gml_464_0" ); |
418 |
scr_battletext_default(); |
419 |
} |
420 |
if (actcon == 1 && !instance_exists(obj_writer)) |
421 |
{ |
422 |
actcon = 0; |
423 |
scr_attackphasescr_attackphasefunction scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
techwon = 1;
else if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
} (); |
424 |
} |
425 |
if (actcon == 10) |
426 |
{ |
427 |
with (global.charinstance[0]) |
428 |
visible = 0; |
429 |
k = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (global.charinstance[0].x, global.charinstance[0].y, spr_kris_hug); |
430 |
with (k) |
431 |
scr_move_to_point_over_time(global.monsterx[1] - 42, global.monstery[1] - 16, 15); |
432 |
actcon = 11; |
433 |
alarm[4] = 25; |
434 |
} |
435 |
if (actcon == 12) |
436 |
{ |
437 |
sprite_index = spr_ralseib_idle_enemy_blush; |
438 |
with (k) |
439 |
image_speed = 0.25; |
440 |
actcon = 13; |
441 |
alarm[4] = 12; |
442 |
} |
443 |
if (actcon == 14) |
444 |
{ |
445 |
with (k) |
446 |
image_speed = 0; |
447 |
actcon = 15; |
448 |
} |
449 |
if (actcon == 15 && !instance_exists(obj_writer)) |
450 |
{ |
451 |
global.typer = 45; |
452 |
global.fc = 2; |
453 |
global.fe = 2; |
454 |
global.msg[0] = stringsetloc(* K...Delay 11 Kris!?Wait for inputClose Message"* K..^1. Kris!?/%", "obj_ralseienemy_slash_Step_0_gml_504_0" ); |
455 |
if (hugtime == 0) |
456 |
{ |
457 |
global.msg[0] = stringsetloc(* K...Delay 11 Kris!?Wait for input"* K..^1. Kris!?/", "obj_ralseienemy_slash_Step_0_gml_508_0" ); |
458 |
global.msg[1] = stringsetloc(Face 8* Ummm,Delay 11 I don't think,Delay 11 um...Wait for input"\\E8* Ummm^1, I don't think^1, um.../", "obj_ralseienemy_slash_Step_0_gml_509_0" ); |
459 |
global.msg[2] = stringsetloc(* This is what you're supposed to be doing.Wait for input"* This is what you're supposed to be doing./", "obj_ralseienemy_slash_Step_0_gml_510_0" ); |
460 |
global.msg[3] = stringsetloc(Face 2* (But I don't really want to tell you to stop...)Wait for inputClose Message"\\E2* (But I don't really want to tell you to stop...)/%", "obj_ralseienemy_slash_Step_0_gml_511_0" ); |
461 |
} |
462 |
if (hugtime == 1) |
463 |
{ |
464 |
global.msg[0] = stringsetloc(* Kris!?Wait for input"* Kris!?/", "obj_ralseienemy_slash_Step_0_gml_516_0" ); |
465 |
global.msg[1] = stringsetloc(Face 2* Umm,Delay 11 if that's what you r-really want...Wait for input"\\E2* Umm^1, if that's what you r-really want.../", "obj_ralseienemy_slash_Step_0_gml_517_0" ); |
466 |
global.msg[2] = stringsetloc(Face 8* Then that's a victory in my book!Delay 11 * You win!Wait for inputClose Message"\\E8* Then that's a victory in my book^1!&* You win!/%", "obj_ralseienemy_slash_Step_0_gml_518_0" ); |
467 |
global.flag[205 tutorial_end] = 2; |
468 |
won = 1; |
469 |
} |
470 |
hugtime += 1; |
471 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
472 |
actcon = 16; |
473 |
} |
474 |
if (actcon == 16 && !instance_exists(obj_writer)) |
475 |
{ |
476 |
with (myface) |
477 |
instance_destroy(); |
478 |
with (k) |
479 |
image_speed = -0.25; |
480 |
actcon = 17; |
481 |
alarm[4] = 12; |
482 |
} |
483 |
if (actcon == 18) |
484 |
{ |
485 |
with (k) |
486 |
image_speed = 0; |
487 |
with (k) |
488 |
scr_move_to_point_over_time(global.charinstance[0].x, global.charinstance[0].y, 15); |
489 |
actcon = 19; |
490 |
alarm[4] = 25; |
491 |
} |
492 |
if (actcon == 20) |
493 |
{ |
494 |
sprite_index = spr_ralseib_idle_enemy; |
495 |
with (k) |
496 |
instance_destroy(); |
497 |
global.charinstance[0].visible = 1; |
498 |
actcon = 1; |
499 |
if (won == 1) |
500 |
{ |
501 |
global.mercymod[0] = 999999; |
502 |
global.mercymod[1] = 999999; |
503 |
} |
504 |
} |
505 |
} |
506 |
if (con == 1) |
507 |
{ |
508 |
alarm[4] = 5; |
509 |
con = 2; |
510 |
} |
511 |
if (con == 3) |
512 |
{ |
513 |
global.typer = 7; |
514 |
global.msg[0] = stringsetloc(H-hey,Delay 11 wait a second...Wait for input"H-hey^1, wait&a second.../", "obj_ralseienemy_slash_Step_0_gml_575_0" ); |
515 |
global.msg[1] = stringsetloc(My bike's running out of gas...!Wait for input"My bike's&running&out of&gas...!/", "obj_ralseienemy_slash_Step_0_gml_576_0" ); |
516 |
global.msg[2] = stringsetloc(Alright, you punk- a-roos!Wait for input"Alright,&you punk-&a-roos!/", "obj_ralseienemy_slash_Step_0_gml_577_0" ); |
517 |
global.msg[3] = stringsetloc(You got got lucky this time!Wait for input"You got&got lucky&this time!/", "obj_ralseienemy_slash_Step_0_gml_578_0" ); |
518 |
global.msg[4] = stringsetloc(But next time,Delay 11 you're gonna suffer!!!Wait for input"But next&time^1,&you're&gonna&suffer!!!/", "obj_ralseienemy_slash_Step_0_gml_579_0" ); |
519 |
global.msg[5] = stringsetloc(See you in the next hell,Delay 11 losers!Wait for inputClose Message"See you&in the&next hell^1,&losers!/%", "obj_ralseienemy_slash_Step_0_gml_580_0" ); |
520 |
con = 4; |
521 |
mywriter = instance_create(x - 160, y - 30, obj_writer); |
522 |
} |
523 |
if (con == 4 && !instance_exists(obj_writer)) |
524 |
{ |
525 |
hspeed = 20; |
526 |
con = 5; |
527 |
alarm[4] = 15; |
528 |
with (obj_battlecontroller) |
529 |
{ |
530 |
noreturn = 0; |
531 |
alarm[2] |
532 |
} |
533 |
} |
534 |
if (con == 6) |
535 |
{ |
536 |
global.monsterexp[myself] -= 0; |
537 |
global.monstergold[myself] += 10; |
538 |
scr_monsterdefeatscr_monsterdefeatfunction scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
{
global.flag[40 violences] += 1;
if (fatal == 1)
global.flag[44 kills]++;
}
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (global.flag[51 + myself] == 6)
{
global.flag[45 freezes] += 1;
global.monstergold[3] += 24;
}
if ( scr_monsterpop() == 0)
{
_amt_add = 0;
_frozened = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
if (global.flag[51 + d_i] == 6)
_frozened += 1;
}
if (_frozened > 0)
global.flag[50 last_encounter_end] = 6;
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
if (_frozened > 0)
{
if (_pacified > 0 || _violenced > 0 || _spared > 0)
global.flag[50 last_encounter_end] = 1;
}
if ( global.flag[50 last_encounter_end] == 6)
global.flag[926 iceshocked_encounters]++;
if ( global.flag[54 encounter_pointer] != 0)
{
global.flag[ global.flag[54 encounter_pointer]] = global.flag[50 last_encounter_end];
global.flag[54 encounter_pointer] = 0;
}
}
event_user(11);
}
} (); |
539 |
instance_destroy(); |
540 |
con = 7; |
541 |
} |
542 |
|
543 |
enum e__VW |
544 |
{ |
545 |
XView, |
546 |
YView, |
547 |
WView, |
548 |
HView, |
549 |
Angle, |
550 |
HBorder, |
551 |
VBorder, |
552 |
HSpeed, |
553 |
VSpeed, |
554 |
Object, |
555 |
Visible, |
556 |
XPort, |
557 |
YPort, |
558 |
WPort, |
559 |
HPort, |
560 |
Camera, |
561 |
SurfaceID |
562 |
} |