1 | if (instance_exists(obj_mainchara_ch1)) |
2 | { |
3 | mx = obj_mainchara_ch1.x + (obj_mainchara_ch1.sprite_width / 2); |
4 | ox = x + (sprite_width / 2); |
5 | if (abs(mx - ox) <= radius && obj_mainchara_ch1.y >= y && con == 0) |
6 | { |
7 | snd_play_ch1(snd_wing_ch1); |
8 | lo = snd_play_ch1(snd_wing_ch1); |
9 | snd_pitch_ch1(lo, 0.8); |
10 | con = 1; |
11 | visible = 1; |
12 | rabbick = instance_create_ch1(x, y, obj_chaseenemy_ch1); |
13 | rabbick.vspeed = 16; |
14 | } |
15 | } |