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gml_Object_obj_rabbick_bush_ch1_Step_0

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1
if (instance_exists(obj_mainchara_ch1))
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{
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    mx = obj_mainchara_ch1.x + (obj_mainchara_ch1.sprite_width / 2);
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    ox = x + (sprite_width / 2);
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    if (abs(mx - ox) <= radius && obj_mainchara_ch1.y >= y && con == 0)
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    {
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        snd_play_ch1(snd_wing_ch1);
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        lo = snd_play_ch1(snd_wing_ch1);
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        snd_pitch_ch1(lo, 0.8);
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        con = 1;
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        visible = 1;
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        rabbick = instance_create_ch1(x, y, obj_chaseenemy_ch1);
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        rabbick.vspeed = 16;
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    }
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}