if (instance_exists(obj_mainchara_ch1)) { mx = obj_mainchara_ch1.x + (obj_mainchara_ch1.sprite_width / 2); ox = x + (sprite_width / 2); if (abs(mx - ox) <= radius && obj_mainchara_ch1.y >= y && con == 0) { snd_play_ch1(snd_wing_ch1); lo = snd_play_ch1(snd_wing_ch1); snd_pitch_ch1(lo, 0.8); con = 1; visible = 1; rabbick = instance_create_ch1(x, y, obj_chaseenemy_ch1); rabbick.vspeed = 16; } }