scr_enemy_object_initfunction
scr_enemy_object_init() //gml_Script_scr_enemy_object_init
{
becomeflash = 0
flash = 0
turnt = 0
turns = 0
talktimer = 0
state = 0
siner = 0
fsiner = 0
talked = 0
attacked = 0
hurt = 0
hurttimer = 0
hurtshake = 0
shakex = 0
acting = 0
actcon = 0
mywriter = 343249823
acttimer = 0
con = 0
dodgetimer = 0
fatal = 0
candodge = 0
mytarget = 0
ambushed = 0
firststrike = 0
damage = -1
grazepoints = -1
timepoints = -1
inv = -1
target = -1
grazed = -1
grazetimer = -1
element = "none"
acting = 0
actingsus = 0
actingnoe = 0
actingral = 0
actconsus = 0
actconral = 0
actconnoe = 0
simulorderkri = -1
simulordersus = -1
simulorderral = -1
simulordernoe = -1
simultotal = 0
simulboss = -1
talkmax = 90
mercymod = 0
maxmercy = 100
recruitable = 1
freezable = 1
recruitcount = 1
sactionboxx = 0
sactionboxy = 0
hurtspriteoffx = 0
hurtspriteoffy = 0
image_xscale = 2
image_yscale = 2
image_speed = 0.2
idlesprite = spr_diamond_knight_overworld
hurtsprite = spr_diamond_knight_hurt
sparedsprite = spr_diamond_knight_spared
custombody = 0
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329
depth = 90 - (y - cameray()) / 50
}