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gml_Object_obj_pipis_enemy_Create_0

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scr_enemy_object_init
scr_enemy_object_init

function scr_enemy_object_init() //gml_Script_scr_enemy_object_init { becomeflash = 0 flash = 0 turnt = 0 turns = 0 talktimer = 0 state = 0 siner = 0 fsiner = 0 talked = 0 attacked = 0 hurt = 0 hurttimer = 0 hurtshake = 0 shakex = 0 acting = 0 actcon = 0 mywriter = 343249823 acttimer = 0 con = 0 dodgetimer = 0 fatal = 0 candodge = 0 mytarget = 0 ambushed = 0 firststrike = 0 damage = -1 grazepoints = -1 timepoints = -1 inv = -1 target = -1 grazed = -1 grazetimer = -1 element = "none" acting = 0 actingsus = 0 actingnoe = 0 actingral = 0 actconsus = 0 actconral = 0 actconnoe = 0 simulorderkri = -1 simulordersus = -1 simulorderral = -1 simulordernoe = -1 simultotal = 0 simulboss = -1 talkmax = 90 mercymod = 0 maxmercy = 100 recruitable = 1 freezable = 1 recruitcount = 1 sactionboxx = 0 sactionboxy = 0 hurtspriteoffx = 0 hurtspriteoffy = 0 image_xscale = 2 image_yscale = 2 image_speed = 0.2 idlesprite = spr_diamond_knight_overworld hurtsprite = spr_diamond_knight_hurt sparedsprite = spr_diamond_knight_spared custombody = 0 for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329 depth = 90 - (y - cameray()) / 50 }
()
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recruitcount = 1
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recruitable = 0
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talkmax = 90
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image_speed = 0
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idlesprite = spr_pipis_egg
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hurtsprite = spr_pipis_egg
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sparedsprite = spr_pipis_egg
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custom_draw_example = 0
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rtimer = 0
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pipisSignAlpha = 6