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gml_GlobalScript_scr_enemy_object_init

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function scr_enemy_object_init
scr_enemy_object_init

function scr_enemy_object_init() { becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; acting = 0; actcon = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
()
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{
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    becomeflash = 0;
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    flash = 0;
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    turnt = 0;
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    turns = 0;
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    talktimer = 0;
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    state = 0;
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    siner = 0;
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    fsiner = 0;
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    talked = 0;
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    attacked = 0;
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    hurt = 0;
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    hurttimer = 0;
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    hurtshake = 0;
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    shakex = 0;
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    acting = 0;
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    actcon = 0;
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    mywriter = 343249823;
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    acttimer = 0;
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    con = 0;
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    dodgetimer = 0;
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    fatal = 0;
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    candodge = 0;
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    mytarget = 0;
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    ambushed = 0;
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    firststrike = 0;
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    damage = -1;
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    grazepoints = -1;
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    timepoints = -1;
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    inv = -1;
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    target = -1;
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    grazed = -1;
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    grazetimer = -1;
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    element = "none";
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    acting = 0;
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    actingsus = 0;
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    actingnoe = 0;
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    actingral = 0;
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    actconsus = 0;
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    actconral = 0;
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    actconnoe = 0;
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    simulorderkri = -1;
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    simulordersus = -1;
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    simulorderral = -1;
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    simulordernoe = -1;
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    simultotal = 0;
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    simulboss = -1;
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    talkmax = 90;
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    mercymod = 0;
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    maxmercy = 100;
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    recruitable = 1;
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    freezable = 1;
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    recruitcount = 1;
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    sactionboxx = 0;
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    sactionboxy = 0;
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    hurtspriteoffx = 0;
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    hurtspriteoffy = 0;
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    image_xscale = 2;
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    image_yscale = 2;
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    image_speed = 0.2;
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    idlesprite = spr_diamond_knight_overworld;
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    hurtsprite = spr_diamond_knight_hurt;
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    sparedsprite = spr_diamond_knight_spared;
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    custombody = 0;
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    for (i = 0; i < 10; i++)
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        _charactsprite[i] = 382938298329;
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    depth = 90 - ((y - cameray()) / 50);
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}