scr_text_ch1function
scr_text_ch1(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] =
;
global.choicemsg[0] =
;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] =
* You really didn't want to throw it away.Wait for input ;
global.msg[1] =
* Throw it away anyway?Wait for input ;
global.msg[2] =
;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] =
* It broke into pieces.Wait for input ;
global.msg[2] =
* You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift_ch1, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input ;
global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input ;
global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input ;
global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] =
\E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene_ch1)
con = 20;
}
if (global.choice == 0)
global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene_ch1)
con = 20;
}
if (global.choice == 0)
global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input ;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input ;
global.msg[2] =
\E2* YOU'LL do our project.Wait for input ;
global.msg[3] =
* How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] =
;
global.choicemsg[1] =
;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (
global.flag[100 got_glowshard] == 0)
{
global.msg[0] =
* (There's something glowing inside.)Wait for input ;
global.msg[1] =
* (Take it?)Wait for input ;
global.msg[2] =
;
}
else
{
global.msg[0] =
* (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget_ch1(3);
...