1 | snd_play_pitch(snd_explosion_firework, 0.8 + random(0.1)); |
2 | var c = instance_create(x, y, obj_firework_explosion); |
3 | with (c) |
4 | { |
5 | sprite_index = other.mySprite; |
6 | image_blend = other.image_blend; |
7 | colorProfile = other.colorProfile; |
8 | event_user(0); |
9 | } |
10 | if (i_ex(obj_cyber_shadowMaker_fireworks)) |
11 | { |
12 | with (obj_cyber_shadowMaker_fireworks) |
13 | fade_in = true; |
14 | } |