snd_play_pitch(snd_explosion_firework, 0.8 + random(0.1)); var c = instance_create(x, y, obj_firework_explosion); with (c) { sprite_index = other.mySprite; image_blend = other.image_blend; colorProfile = other.colorProfile; event_user(0); } if (i_ex(obj_cyber_shadowMaker_fireworks)) { with (obj_cyber_shadowMaker_fireworks) fade_in = true; }