1 |
con = 0; |
2 |
drawtimer = 0; |
3 |
visible = true; |
4 |
queen_monitor_frame = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (142, 80, spr_dw_mansion_monitor_frame); |
5 |
with (queen_monitor_frame) |
6 |
scr_depth(); |
7 |
queen_monitor = instance_create(queen_monitor_frame.x + 175, queen_monitor_frame.y + 60, obj_queenmonitor); |
8 |
queen_monitor.depth = queen_monitor_frame + 100; |
9 |
if (global.flag[400 vase_intro_status] == 0) |
10 |
con = 0; |
11 |
if (global.flag[400 vase_intro_status] == 1) |
12 |
con = 3; |
13 |
if (global.flag[400 vase_intro_status] == 2) |
14 |
{ |
15 |
con = 5; |
16 |
with (obj_queenvase) |
17 |
{ |
18 |
brokenpot = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y, sprite_index); |
19 |
brokenpot.image_index = 1; |
20 |
brokenpot.depth = 800000; |
21 |
instance_destroy(); |
22 |
} |
23 |
if (global.flag[540 encount_butlers_1] == 6) |
24 |
{ |
25 |
enemy1 = instance_create(-146, 200, obj_chaseenemy); |
26 |
with (enemy1) |
27 |
{ |
28 |
myencounter = 64; |
29 |
sprite_index = spr_npc_swatchling_sweep; |
30 |
touchsprite = spr_swatchling_hurt; |
31 |
radius = 10000; |
32 |
ignoresolid = 1; |
33 |
alertcon = 0; |
34 |
alertskip = 1; |
35 |
eraser = 1; |
36 |
facing = 1; |
37 |
chasetype = 7; |
38 |
} |
39 |
} |
40 |
} |