con = 0; drawtimer = 0; visible = true; queen_monitor_frame = scr_dark_marker(142, 80, spr_dw_mansion_monitor_frame); with (queen_monitor_frame) scr_depth(); queen_monitor = instance_create(queen_monitor_frame.x + 175, queen_monitor_frame.y + 60, obj_queenmonitor); queen_monitor.depth = queen_monitor_frame + 100; if (global.flag[400] == 0) con = 0; if (global.flag[400] == 1) con = 3; if (global.flag[400] == 2) { con = 5; with (obj_queenvase) { brokenpot = scr_dark_marker(x, y, sprite_index); brokenpot.image_index = 1; brokenpot.depth = 800000; instance_destroy(); } if (global.flag[540] == 6) { enemy1 = instance_create(-146, 200, obj_chaseenemy); with (enemy1) { myencounter = 64; sprite_index = spr_npc_swatchling_sweep; touchsprite = spr_swatchling_hurt; radius = 10000; ignoresolid = 1; alertcon = 0; alertskip = 1; eraser = 1; facing = 1; chasetype = 7; } } }