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gml_Object_obj_clubsbullet_ch1_Collision_obj_battlesolid_ch1

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bul = instance_create_ch1(x, y, obj_regularbullet_ch1);
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if (instance_exists(bul))
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{
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    bul.sprite_index = spr_clubsball_b_ch1;
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    bul.direction = direction;
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    bul.speed = speed - 6;
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    bul.image_angle = image_angle;
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    bul.damage = damage;
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    bul.target = target;
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    bul.grazepoints = 3;
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    bul.timepoints = 2;
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}
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bul = instance_create_ch1(x, y, obj_regularbullet_ch1);
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if (instance_exists(bul))
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{
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    bul.sprite_index = spr_clubsball_c_ch1;
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    bul.direction = direction - 25;
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    bul.speed = speed - 8;
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    bul.image_angle = image_angle;
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    bul.damage = damage;
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    bul.target = target;
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    bul.grazepoints = 3;
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    bul.timepoints = 2;
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}
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bul = instance_create_ch1(x, y, obj_regularbullet_ch1);
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if (instance_exists(bul))
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{
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    bul.sprite_index = spr_clubsball_a_ch1;
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    bul.direction = direction + 25;
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    bul.speed = speed - 8;
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    bul.image_angle = image_angle;
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    bul.damage = damage;
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    bul.target = target;
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    bul.grazepoints = 3;
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    bul.timepoints = 2;
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}
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instance_destroy();