bul = instance_create_ch1(x, y, obj_regularbullet_ch1); if (instance_exists(bul)) { bul.sprite_index = spr_clubsball_b_ch1; bul.direction = direction; bul.speed = speed - 6; bul.image_angle = image_angle; bul.damage = damage; bul.target = target; bul.grazepoints = 3; bul.timepoints = 2; } bul = instance_create_ch1(x, y, obj_regularbullet_ch1); if (instance_exists(bul)) { bul.sprite_index = spr_clubsball_c_ch1; bul.direction = direction - 25; bul.speed = speed - 8; bul.image_angle = image_angle; bul.damage = damage; bul.target = target; bul.grazepoints = 3; bul.timepoints = 2; } bul = instance_create_ch1(x, y, obj_regularbullet_ch1); if (instance_exists(bul)) { bul.sprite_index = spr_clubsball_a_ch1; bul.direction = direction + 25; bul.speed = speed - 8; bul.image_angle = image_angle; bul.damage = damage; bul.target = target; bul.grazepoints = 3; bul.timepoints = 2; } instance_destroy();