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gml_Object_obj_chainbullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
init = 0;
3
if (!instance_exists(obj_heart))
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    instance_destroy();
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childSpeed = 5;
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childgravity = 0;
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firingSpeed = 3;
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timer = firingSpeed;
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totalBullets = 8;
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bulletsSpawned = 0;
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shotRotation = 0;
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childBullet = 369;
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visible = 0;