1 | scr_bullet_init |
2 | init = 0; |
3 | if (!instance_exists(obj_heart)) |
4 | instance_destroy(); |
5 | childSpeed = 5; |
6 | childgravity = 0; |
7 | firingSpeed = 3; |
8 | timer = firingSpeed; |
9 | totalBullets = 8; |
10 | bulletsSpawned = 0; |
11 | shotRotation = 0; |
12 | childBullet = 369; |
13 | visible = 0; |