1 | timer++; |
2 | if (timer >= 30) |
3 | { |
4 | if (con == 1) |
5 | { |
6 | con = 2; |
7 | y = cameray() + view_hport[0] + 100; |
8 | var dog = random_range(0, 1); |
9 | if (dog >= 0.99) |
10 | { |
11 | sprite_index = spr_dog_sleep; |
12 | image_speed = 0.25; |
13 | } |
14 | else |
15 | { |
16 | sprite_index = spr_cutscene_26_rock_dog; |
17 | image_speed = 0; |
18 | } |
19 | } |
20 | if (con == 2) |
21 | { |
22 | y -= 5; |
23 | if (y <= -100) |
24 | con = 1; |
25 | } |
26 | } |