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gml_Object_obj_ch2_scene26_rock_Step_0

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1
timer++;
2
if (timer >= 30)
3
{
4
    if (con == 1)
5
    {
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        con = 2;
7
        y = cameray() + view_hport[0] + 100;
8
        var dog = random_range(0, 1);
9
        if (dog >= 0.99)
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        {
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            sprite_index = spr_dog_sleep;
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            image_speed = 0.25;
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        }
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        else
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        {
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            sprite_index = spr_cutscene_26_rock_dog;
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            image_speed = 0;
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        }
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    }
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    if (con == 2)
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    {
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        y -= 5;
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        if (y <= -100)
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            con = 1;
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    }
26
}