1 |
scr_depth_ch1() |
2 |
depth += 5 |
3 |
nowx = x |
4 |
nowy = y |
5 |
moved = 0 |
6 |
walk = 0 |
7 |
runmove = 0 |
8 |
if (obj_mainchara_ch1.x != remx[0]) |
9 |
moved = 1 |
10 |
if (obj_mainchara_ch1.y != remy[0]) |
11 |
moved = 1 |
12 |
if (moved == 1) |
13 |
{ |
14 |
blushtimer = 0 |
15 |
for (i = 25; i > 0; i -= 1) |
16 |
{ |
17 |
remx[i] = remx[(i - 1)] |
18 |
remy[i] = remy[(i - 1)] |
19 |
facing[i] = facing[(i - 1)] |
20 |
} |
21 |
remx[0] = obj_mainchara_ch1.x |
22 |
remy[0] = obj_mainchara_ch1.y |
23 |
facing[0] = global.facing |
24 |
if (usprite == spr_susieu_dark_ch1) |
25 |
x = remx[target] - 6 |
26 |
else |
27 |
x = remx[target] - 4 |
28 |
if (usprite == spr_susieu_dark_ch1) |
29 |
y = remy[target] - 16 |
30 |
else |
31 |
y = remy[target] - 12 |
32 |
if (abs((remx[(target + 1)]) - remx[target]) > 4) |
33 |
runmove = 1 |
34 |
if (abs((remy[(target + 1)]) - remy[target]) > 4) |
35 |
runmove = 1 |
36 |
dir = facing[target] |
37 |
} |
38 |
if (x != nowx) |
39 |
walk = 1 |
40 |
if (y != nowy) |
41 |
walk = 1 |
42 |
if (walk == 1) |
43 |
walkbuffer = 6 |
44 |
if (walkbuffer > 3 && fun == 0) |
45 |
{ |
46 |
walktimer += 1.5 |
47 |
if (runmove == 1) |
48 |
walktimer += 1.5 |
49 |
if (walktimer >= 40) |
50 |
walktimer -= 40 |
51 |
if (walktimer < 10) |
52 |
image_index = 0 |
53 |
if (walktimer >= 10) |
54 |
image_index = 1 |
55 |
if (walktimer >= 20) |
56 |
image_index = 2 |
57 |
if (walktimer >= 30) |
58 |
image_index = 3 |
59 |
} |
60 |
if (walkbuffer <= 0 && fun == 0) |
61 |
{ |
62 |
if (walktimer < 10) |
63 |
walktimer = 9.5 |
64 |
if (walktimer >= 10 && walktimer < 20) |
65 |
walktimer = 19.5 |
66 |
if (walktimer >= 20 && walktimer < 30) |
67 |
walktimer = 29.5 |
68 |
if (walktimer >= 30) |
69 |
walktimer = 39.5 |
70 |
image_index = 0 |
71 |
} |
72 |
walkbuffer -= 0.75 |
73 |
if (fun == 0) |
74 |
{ |
75 |
if (facing[target] == 0) |
76 |
sprite_index = dsprite |
77 |
if (facing[target] == 1) |
78 |
sprite_index = rsprite |
79 |
if (facing[target] == 2) |
80 |
sprite_index = usprite |
81 |
if (facing[target] == 3) |
82 |
sprite_index = lsprite |
83 |
} |
84 |
if (dsprite == spr_ralseid_ch1 && global.interact == 0 && fun == 0) |
85 |
{ |
86 |
distfrommcx = obj_mainchara_ch1.x - (x + 4) |
87 |
distfrommcy = obj_mainchara_ch1.y - (y + 12) |
88 |
if (abs(distfrommcy) <= 10 && abs(distfrommcx) <= 16) |
89 |
{ |
90 |
if (distfrommcx <= 0 && global.facing == 1) |
91 |
blushtimer += 1 |
92 |
if (distfrommcx >= 0 && global.facing == 3) |
93 |
blushtimer += 1 |
94 |
} |
95 |
else |
96 |
blushtimer = 0 |
97 |
if (blushtimer >= 300) |
98 |
{ |
99 |
if (sprite_index == dsprite) |
100 |
sprite_index = dsprite_blush |
101 |
if (sprite_index == rsprite) |
102 |
sprite_index = rsprite_blush |
103 |
if (sprite_index == usprite) |
104 |
sprite_index = usprite_blush |
105 |
if (sprite_index == lsprite) |
106 |
sprite_index = lsprite_blush |
107 |
} |
108 |
} |
109 |
else |
110 |
blushtimer = 0 |