1 |
scr_depth_ch1(); |
2 |
depth += 5; |
3 |
nowx = x; |
4 |
nowy = y; |
5 |
moved = 0; |
6 |
walk = 0; |
7 |
runmove = 0; |
8 |
if (obj_mainchara_ch1.x != remx[0]) |
9 |
moved = 1; |
10 |
if (obj_mainchara_ch1.y != remy[0]) |
11 |
moved = 1; |
12 |
if (moved == 1) |
13 |
{ |
14 |
blushtimer = 0; |
15 |
for (i = 25; i > 0; i -= 1) |
16 |
{ |
17 |
remx[i] = remx[i - 1]; |
18 |
remy[i] = remy[i - 1]; |
19 |
facing[i] = facing[i - 1]; |
20 |
} |
21 |
remx[0] = obj_mainchara_ch1.x; |
22 |
remy[0] = obj_mainchara_ch1.y; |
23 |
facing[0] = global.facing; |
24 |
if (usprite == spr_susieu_dark_ch1) |
25 |
x = remx[target] - 6; |
26 |
else |
27 |
x = remx[target] - 4; |
28 |
if (usprite == spr_susieu_dark_ch1) |
29 |
y = remy[target] - 16; |
30 |
else |
31 |
y = remy[target] - 12; |
32 |
if (abs(remx[target + 1] - remx[target]) > 4) |
33 |
runmove = 1; |
34 |
if (abs(remy[target + 1] - remy[target]) > 4) |
35 |
runmove = 1; |
36 |
dir = facing[target]; |
37 |
} |
38 |
if (x != nowx) |
39 |
walk = 1; |
40 |
if (y != nowy) |
41 |
walk = 1; |
42 |
if (walk == 1) |
43 |
walkbuffer = 6; |
44 |
if (walkbuffer > 3 && fun == 0) |
45 |
{ |
46 |
walktimer += 1.5; |
47 |
if (runmove == 1) |
48 |
walktimer += 1.5; |
49 |
if (walktimer >= 40) |
50 |
walktimer -= 40; |
51 |
if (walktimer < 10) |
52 |
image_index = 0; |
53 |
if (walktimer >= 10) |
54 |
image_index = 1; |
55 |
if (walktimer >= 20) |
56 |
image_index = 2; |
57 |
if (walktimer >= 30) |
58 |
image_index = 3; |
59 |
} |
60 |
if (walkbuffer <= 0 && fun == 0) |
61 |
{ |
62 |
if (walktimer < 10) |
63 |
walktimer = 9.5; |
64 |
if (walktimer >= 10 && walktimer < 20) |
65 |
walktimer = 19.5; |
66 |
if (walktimer >= 20 && walktimer < 30) |
67 |
walktimer = 29.5; |
68 |
if (walktimer >= 30) |
69 |
walktimer = 39.5; |
70 |
image_index = 0; |
71 |
} |
72 |
walkbuffer -= 0.75; |
73 |
if (fun == 0) |
74 |
{ |
75 |
if (facing[target] == 0) |
76 |
sprite_index = dsprite; |
77 |
if (facing[target] == 1) |
78 |
sprite_index = rsprite; |
79 |
if (facing[target] == 2) |
80 |
sprite_index = usprite; |
81 |
if (facing[target] == 3) |
82 |
sprite_index = lsprite; |
83 |
} |
84 |
if (dsprite == spr_ralseid_ch1 && global.interact == 0 && fun == 0) |
85 |
{ |
86 |
distfrommcx = obj_mainchara_ch1.x - (x + 4); |
87 |
distfrommcy = obj_mainchara_ch1.y - (y + 12); |
88 |
if (abs(distfrommcy) <= 10 && abs(distfrommcx) <= 16) |
89 |
{ |
90 |
if (distfrommcx <= 0 && global.facing == 1) |
91 |
blushtimer += 1; |
92 |
if (distfrommcx >= 0 && global.facing == 3) |
93 |
blushtimer += 1; |
94 |
} |
95 |
else |
96 |
{ |
97 |
blushtimer = 0; |
98 |
} |
99 |
if (blushtimer >= 300) |
100 |
{ |
101 |
if (sprite_index == dsprite) |
102 |
sprite_index = dsprite_blush; |
103 |
if (sprite_index == rsprite) |
104 |
sprite_index = rsprite_blush; |
105 |
if (sprite_index == usprite) |
106 |
sprite_index = usprite_blush; |
107 |
if (sprite_index == lsprite) |
108 |
sprite_index = lsprite_blush; |
109 |
} |
110 |
} |
111 |
else |
112 |
{ |
113 |
blushtimer = 0; |
114 |
} |