1 |
if (other.block == 0) |
2 |
{ |
3 |
if (hitted == 0) |
4 |
{ |
5 |
with (other) |
6 |
hits++; |
7 |
image_speed = 0; |
8 |
image_index = 1; |
9 |
hitted = 1; |
10 |
hspeed = 12; |
11 |
vspeed = -12; |
12 |
global.flag[462 cars_hit]++; |
13 |
if (small == 1) |
14 |
{ |
15 |
audio_play_sound(snd_smallcar_yelp, 0, 0); |
16 |
audio_play_sound(snd_hitcar_little, 0, 0); |
17 |
} |
18 |
else |
19 |
{ |
20 |
audio_play_sound(snd_bigcar_yelp, 0, 0); |
21 |
audio_play_sound(snd_hitcar, 0, 0); |
22 |
} |
23 |
} |
24 |
} |
25 |
else |
26 |
{ |
27 |
with (other) |
28 |
blockeffectcon = 1; |
29 |
x += 6; |
30 |
hspeed = 12; |
31 |
gravity_direction = 180; |
32 |
gravity = 0.5; |
33 |
} |