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gml_Object_obj_bigscythe_ch1_Step_0

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1
if (type == 0)
2
{
3
    if (x >= (obj_battlesolid_ch1.x + 100))
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        hspeed -= 0.5;
5
    if (x <= (obj_battlesolid_ch1.x - 100))
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        hspeed += 0.5;
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}
8
if (type == 1)
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{
10
    if (y >= (obj_battlesolid_ch1.y + 100))
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        vspeed -= 0.5;
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    if (y <= (obj_battlesolid_ch1.y - 100))
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        vspeed += 0.5;
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}
15
siner += 1;
16
image_angle += anglespeed;
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if (image_alpha < 1)
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    image_alpha += 0.1;
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grazetimer += 1;
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if (grazetimer >= 3)
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{
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    grazetimer = 0;
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    grazed = 0;
24
}