if (type == 0) { if (x >= (obj_battlesolid_ch1.x + 100)) hspeed -= 0.5 if (x <= (obj_battlesolid_ch1.x - 100)) hspeed += 0.5 } if (type == 1) { if (y >= (obj_battlesolid_ch1.y + 100)) vspeed -= 0.5 if (y <= (obj_battlesolid_ch1.y - 100)) vspeed += 0.5 } siner += 1 image_angle += anglespeed if (image_alpha < 1) image_alpha += 0.1 grazetimer += 1 if (grazetimer >= 3) { grazetimer = 0 grazed = 0 }