scr_saveprocess_ch1function
scr_saveprocess_ch1(arg0)
{
global.lastsavedtime = global.time;
global.lastsavedlv = global.lv;
file = "filech1_" + string(arg0);
myfileid = ossafe_file_text_open_write_ch1(file);
ossafe_file_text_write_string_ch1(myfileid, global.truename);
ossafe_file_text_writeln_ch1(myfileid);
if (global.is_console)
{
scr_ds_list_write_ch1(global.othername, 6);
ossafe_file_text_writeln_ch1(myfileid);
}
else
{
for (i = 0; i < 6; i += 1)
{
ossafe_file_text_write_string_ch1(myfileid, global.othername[i]);
ossafe_file_text_writeln_ch1(myfileid);
}
}
ossafe_file_text_write_real_ch1(myfileid, global.char[0]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.char[1]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.char[2]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.gold);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.xp);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.lv);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.inv);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.invc);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.darkzone);
ossafe_file_text_writeln_ch1(myfileid);
if (global.is_console)
{
scr_ds_list_write_ch1(global.hp, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.maxhp, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.at, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.df, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.mag, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.guts, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.charweapon, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.chararmor1, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.chararmor2, 4);
ossafe_file_text_writeln_ch1(myfileid);
scr_ds_list_write_ch1(global.weaponstyle, 4);
ossafe_file_text_writeln_ch1(myfileid);
}
for (i = 0; i < 4; i += 1)
{
if (!global.is_console)
{
file_text_write_real(myfileid, global.hp[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.maxhp[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.at[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.df[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.mag[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.guts[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.charweapon[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.chararmor1[i]);
file_text_writeln(myfileid);
file_text_write_real(myfileid, global.chararmor2[i]);
file_text_writeln(myfileid);
file_text_write_string(myfileid, global.weaponstyle[i]);
file_text_writeln(myfileid);
}
for (q = 0; q < 4; q += 1)
{
ossafe_file_text_write_real_ch1(myfileid, global.itemat[i][q]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.itemdf[i][q]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.itemmag[i][q]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.itembolts[i][q]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.itemgrazeamt[i][q]);
ossafe_file_text_writeln_ch1(myfileid);
ossafe_file_text_write_real_ch1(myfileid, global.itemgrazesize[i][q]);
ossafe_file_text_writeln_ch1(myfileid);
...