Deltarune script viewer

← back to main script listing

gml_GlobalScript_scr_damage_all_overworld

(view raw script w/o annotations or w/e)
1
function scr_damage_all_overworld
scr_damage_all_overworld

function scr_damage_all_overworld() { if (global.inv < 0) { remdamage = damage; remtarget = target; if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (obj_dmgwriter) killactive = 1; snd_stop(snd_hurt1); snd_play(snd_hurt1); for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; tdamage = damage; with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; if (hpdiff >= global.hp[global.char[target]]) hpdiff = global.hp[global.char[target]] - 1; d_cancel = 0; if (hpdiff <= 1) { d_cancel = 1; hpdiff = 0; } if (d_cancel == 0) { doomtype = -1; global.hp[global.char[target]] -= hpdiff; if (global.charinstance[target].visible == true) { dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } } if (global.hp[global.char[target]] < 1) global.hp[global.char[target]] = 1; } gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 2) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 2) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 2) gameover = 0; if (gameover == 1) scr_gameover(); target = remtarget; global.inv = global.invc * 40; } }
()
2
{
3
    if (global.inv < 0)
4
    {
5
        remdamage = damage;
6
        remtarget = target;
7
        if (!instance_exists(obj_shake))
8
            instance_create(0, 0, obj_shake);
9
        with (obj_dmgwriter)
10
            killactive = 1;
11
        snd_stop(snd_hurt1);
12
        snd_play(snd_hurt1);
13
        for (ti = 0; ti < 3; ti += 1)
14
        {
15
            global.inv = -1;
16
            damage = remdamage;
17
            target = ti;
18
            tdamage = damage;
19
            with (global.charinstance[target])
20
            {
21
                hurt = 1;
22
                hurttimer = 0;
23
            }
24
            hpdiff = tdamage;
25
            if (hpdiff >= global.hp[global.char[target]])
26
                hpdiff = global.hp[global.char[target]] - 1;
27
            d_cancel = 0;
28
            if (hpdiff <= 1)
29
            {
30
                d_cancel = 1;
31
                hpdiff = 0;
32
            }
33
            if (d_cancel == 0)
34
            {
35
                doomtype = -1;
36
                global.hp[global.char[target]] -= hpdiff;
37
                if (global.charinstance[target].visible == true)
38
                {
39
                    dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
40
                    dmgwriter.damage = hpdiff;
41
                    dmgwriter.type = doomtype;
42
                }
43
            }
44
            if (global.hp[global.char[target]] < 1)
45
                global.hp[global.char[target]] = 1;
46
        }
47
        gameover = 1;
48
        if (global.char[0] != 0 && global.hp[global.char[0]] > 2)
49
            gameover = 0;
50
        if (global.char[1] != 0 && global.hp[global.char[1]] > 2)
51
            gameover = 0;
52
        if (global.char[2] != 0 && global.hp[global.char[2]] > 2)
53
            gameover = 0;
54
        if (gameover == 1)
55
            scr_gameover
scr_gameover

function scr_gameover() { if (global.chapter == 2) { if (room == room_dw_mansion_b_west_2f) global.tempflag[33]++; if (room == room_dw_mansion_east_4f_d && i_ex(obj_queen_enemy)) { global.hp[1] = global.maxhp[1]; global.hp[2] = global.maxhp[2]; global.hp[3] = global.maxhp[3]; scr_tempsave(); } if (i_ex(obj_spamton_neo_enemy)) global.tempflag[37]++; } if (global.flag[35 gameover_mode] == 0) { audio_stop_all(); snd_play(snd_hurt1); global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); snd_free_all(); room_goto(room_gameover ); } if (global.flag[35 gameover_mode] == 1) { global.turntimer = -1; global.flag[36 dojo_failure] = 1; global.flag[39 dojo_abort?] = 1; } if (global.flag[35 gameover_mode] == 2) { audio_stop_all(); snd_play(snd_hurt1); snd_free_all(); global.entrance = 0; global.tempflag[9] = 1; global.fighting = 0; global.interact = 0; global.hp[0] = 1; global.hp[1] = 1; global.hp[2] = 1; global.hp[3] = 1; __room = room; if (global.chapter == 2) { with (instance_create(0, 0, obj_persistentfadein)) image_alpha = 1.2; } room_goto(__room); } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
();
56
        target = remtarget;
57
        global.inv = global.invc * 40;
58
    }
59
}