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1
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function scr_damage_all_overworldscr_damage_all_overworld
function scr_damage_all_overworld()
{
if (global.inv < 0)
{
scr_damage_cache();
remdamage = damage;
remtarget = target;
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (obj_dmgwriter)
killactive = 1;
snd_stop(snd_hurt1);
snd_play(snd_hurt1);
for (ti = 0; ti < 3; ti += 1)
{
global.inv = -1;
damage = remdamage;
target = ti;
tdamage = damage;
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
hpdiff = tdamage;
if (hpdiff >= global.hp[global.char[target]])
hpdiff = global.hp[global.char[target]] - 1;
d_cancel = 0;
if (hpdiff <= 1)
{
d_cancel = 1;
hpdiff = 0;
}
if (d_cancel == 0)
{
doomtype = -1;
global.hp[global.char[target]] -= hpdiff;
if (global.charinstance[target].visible == true)
{
dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = hpdiff;
dmgwriter.type = doomtype;
}
}
if (global.hp[global.char[target]] < 1)
global.hp[global.char[target]] = 1;
}
scr_damage_check();
gameover = 1;
if (global.char[0] != 0 && global.hp[global.char[0]] > 2)
gameover = 0;
if (global.char[1] != 0 && global.hp[global.char[1]] > 2)
gameover = 0;
if (global.char[2] != 0 && global.hp[global.char[2]] > 2)
gameover = 0;
if (gameover == 1)
scr_gameover();
target = remtarget;
global.inv = global.invc * 40;
}
} ()
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57
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scr_gameoverscr_gameover
function scr_gameover()
{
if (global.chapter == 2)
{
if (room == room_dw_mansion_b_west_2f)
global.tempflag[33]++;
if (room == room_dw_mansion_east_4f_d && i_ex(obj_queen_enemy))
{
global.hp[1] = global.maxhp[1];
global.hp[2] = global.maxhp[2];
global.hp[3] = global.maxhp[3];
scr_tempsave();
}
if (i_ex(obj_spamton_neo_enemy))
global.tempflag[37]++;
}
if (global.flag[35 gameover_mode] == 0)
{
audio_stop_all();
snd_play(snd_hurt1);
global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0);
snd_free_all();
room_goto(room_gameover );
}
if (global.flag[35 gameover_mode] == 1)
{
global.turntimer = -1;
global.flag[36 dojo_failure] = 1;
global.flag[39 dojo_abort?] = 1;
}
if (global.flag[35 gameover_mode] == 2)
{
audio_stop_all();
snd_play(snd_hurt1);
snd_free_all();
global.entrance = 0;
global.tempflag[9] = 1;
global.fighting = 0;
global.interact = 0;
global.hp[0] = 1;
global.hp[1] = 1;
global.hp[2] = 1;
global.hp[3] = 1;
__room = room;
if (global.chapter == 2)
{
with (instance_create(0, 0, obj_persistentfadein))
image_alpha = 1.2;
}
room_goto(__room);
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
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