Deltarune (Chapter 5) script viewer

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gml_Object_obj_netskie_enemy_Create_0

related scripts: Alarm_4CleanUp_0Create_0 Draw_0Other_22Step_0

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scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = 1; grazepoints = 0; timepoints = 0; if (object_index == obj_aqua_enemy) timepoints = 1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; setbattlemsg = false; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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recruitcount = 1;
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talkmax = 90;
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idlesprite = spr_tree_fox_idle;
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hurtsprite = spr_tree_fox_hurt;
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sparedsprite = spr_tree_fox_idle;
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draw_type = 0;
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faker_type = 0;
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rtimer = 0;
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siner2 = 0;
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failcon = 0;
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failtimer = 0;
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transformtimer = 0;
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netskie_count = 0;
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mercythisturn = 0;
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tailwagtimer = irandom(100);
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chosenbullet1 = choose(1, 2);
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chosenbullet2 = choose(3, 4);
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chosenbullet3 = choose(5, 6);
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chosenbullet4 = choose(7, 8);
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chosenbullet5 = choose(9, 10);
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chosenbullet6 = choose(11, 12);
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aquabattle = false;
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aquacon = 0;
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aquatimer = 0;
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aquascene1con = 0;
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target = 4;
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damage = 92;
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circletimer = -1;
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_len = 70;
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_jump = 50;
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_dir = 0;
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_x = -1;
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_y = -1;
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_height = 0;
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_heightspeed = 0;
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_heightgravity = 0;
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messageboxtimer = 0;
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tailalpha = 0;
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seth = -4;
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aquamarker = -4;
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if (global.tempflag[54] == 1 || global.encounterno == 229)
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{
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    global.tempflag[54] = 0;
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    aquabattle = true;
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    aquamarker = instance_create(x + 200, y + 30, obj_marker);
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    aquamarker.sprite_index = spr_enemy_aqua_idle;
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    aquamarker.image_index = 0;
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    aquamarker.image_speed = 0.16666666666666666;
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    aquamarker.image_xscale = 2;
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    aquamarker.image_yscale = 2;
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    aquamarker.depth = depth - 1;
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}
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draw_kitsune_tail = false;
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draw_kitsune_index = 0;
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image_speed = 0.16666666666666666;
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len1 = 100;
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dir1 = 0;
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len2 = 100;
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dir2 = 180;
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yy1 = 0;
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grav = 0;
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vsp = 0;
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yst = 0;
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yy2 = 0;
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grav2 = 0;
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vsp2 = 0;
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yst2 = 0;