scr_enemy_object_init(); recruitcount = 1; talkmax = 90; idlesprite = spr_tree_fox_idle; hurtsprite = spr_tree_fox_hurt; sparedsprite = spr_tree_fox_idle; draw_type = 0; faker_type = 0; rtimer = 0; siner2 = 0; failcon = 0; failtimer = 0; transformtimer = 0; netskie_count = 0; mercythisturn = 0; tailwagtimer = irandom(100); chosenbullet1 = choose(1, 2); chosenbullet2 = choose(3, 4); chosenbullet3 = choose(5, 6); chosenbullet4 = choose(7, 8); chosenbullet5 = choose(9, 10); chosenbullet6 = choose(11, 12); aquabattle = false; aquacon = 0; aquatimer = 0; aquascene1con = 0; target = 4; damage = 92; circletimer = -1; _len = 70; _jump = 50; _dir = 0; _x = -1; _y = -1; _height = 0; _heightspeed = 0; _heightgravity = 0; messageboxtimer = 0; tailalpha = 0; seth = -4; aquamarker = -4; if (global.tempflag[54] == 1 || global.encounterno == 229) { global.tempflag[54] = 0; aquabattle = true; aquamarker = instance_create(x + 200, y + 30, obj_marker); aquamarker.sprite_index = spr_enemy_aqua_idle; aquamarker.image_index = 0; aquamarker.image_speed = 0.16666666666666666; aquamarker.image_xscale = 2; aquamarker.image_yscale = 2; aquamarker.depth = depth - 1; } draw_kitsune_tail = false; draw_kitsune_index = 0; image_speed = 0.16666666666666666; len1 = 100; dir1 = 0; len2 = 100; dir2 = 180; yy1 = 0; grav = 0; vsp = 0; yst = 0; yy2 = 0; grav2 = 0; vsp2 = 0; yst2 = 0;