Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_dbullet_maker_Create_0

(view raw script w/o annotations or w/e)
1
grazed = 0;
2
target = 0;
3
inv = 120;
4
damage = 92;
5
element = "none";
6
grazepoints = 5;
7
timepoints = 5;
8
active = 0;
9
dont = 1;
10
activetimer = 0;
11
difficulty = 1;
12
times = 0;
13
netskie = false;
14
netskie_count = 0;
15
image_xscale = 2;
16
image_alpha = 0;
17
if (instance_exists(obj_heart))
18
    futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8);
19
else
20
    instance_destroy();
21
netskiebullet = false;
22
if (i_ex(obj_netskie_enemy))
23
{
24
    obj_netskie_enemy.netskie_count++;
25
    if (obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet1 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet2 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet3 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet4 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet5 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet6)
26
        netskiebullet = true;
27
}