grazed = 0; target = 0; inv = 120; damage = 92; element = "none"; grazepoints = 5; timepoints = 5; active = 0; dont = 1; activetimer = 0; difficulty = 1; times = 0; netskie = false; netskie_count = 0; image_xscale = 2; image_alpha = 0; if (instance_exists(obj_heart)) futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); else instance_destroy(); netskiebullet = false; if (i_ex(obj_netskie_enemy)) { obj_netskie_enemy.netskie_count++; if (obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet1 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet2 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet3 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet4 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet5 || obj_netskie_enemy.netskie_count == obj_netskie_enemy.chosenbullet6) netskiebullet = true; }