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20
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scr_damagescr_damage
function scr_damage(arg0 = true)
{
if (global.inv < 0)
{
var __element = 0;
if (variable_instance_exists(id, "element"))
{
if (is_real(element))
__element = element;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
if (global.chapter == 5 && i_ex(obj_flowery_enemy))
{
if (obj_flowery_enemy.partydefenselowered == true)
damage = ceil(damage * 1.1);
if (obj_flowery_enemy.remove_ralsei_con > 0)
damage = ceil(damage * 0.8);
if (obj_flowery_enemy.ralsei_removed == true && target == 2)
{
target = choose(0, 1);
if (global.hp[1] < 1)
target = 1;
if (global.hp[2] < 1)
target = 0;
}
if (i_ex(obj_dbulletcontroller) && obj_dbulletcontroller.type == 637)
obj_flowery_enemy.damage_taken_during_tutorial++;
}
tdamage = damage;
var oldcalculation = 0;
if (target < 3)
{
chartarget = global.char[target];
if (global.ignoredefense == true)
{
tdamage = ceil(tdamage);
}
else
{
if (oldcalculation)
tdamage = ceil(tdamage - (global.battledf[target] * 3));
else
tdamage = scr_damage_calculation(tdamage, target);
if (global.charaction[target] == 10)
tdamage = ceil((2 * tdamage) / 3);
tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target]));
debug_message("The element is: " + string(__element));
if (tdamage < 1)
tdamage = 1;
}
}
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
with (global.charinstance[target])
{
hurt = 1;
hurttimer = 0;
}
if (!arg0)
tdamage = min(tdamage, global.hp[chartarget] - 1);
hpdiff = tdamage;
... ();
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