Deltarune (Chapter 5) script viewer

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gml_GlobalScript_scr_damage

(view raw script w/o annotations or w/e)
1
function 
scr_damage
scr_damage

function
scr_damage(arg0 = true)
{ if (global.inv < 0) { var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) {
scr_randomtarget_old();
target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4;
scr_randomtarget_old();
target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) {
scr_randomtarget_old();
target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; if (global.chapter == 5 && i_ex(obj_flowery_enemy)) { var dam_reduction = 0; if (global.tempflag[74] == 7) dam_reduction = -0.05; if (global.tempflag[74] == 8) dam_reduction = -0.1; if (global.tempflag[74] == 9) dam_reduction = -0.12; if (global.tempflag[74] == 10) dam_reduction = -0.15; if (global.tempflag[74] == 11) dam_reduction = -0.18; if (global.tempflag[74] == 12) dam_reduction = -0.21; if (global.tempflag[74] >= 13) dam_reduction = -0.25; if (obj_flowery_enemy.partydefenselowered == true) { damage = ceil(damage * (1.1 + dam_reduction)); dam_reduction = 0; } if (obj_flowery_enemy.remove_ralsei_con > 0) { damage = ceil(damage * (0.8 + dam_reduction)); dam_reduction = 0; } if (dam_reduction != 0) damage = ceil(damage * (1 + dam_reduction)); if (obj_flowery_enemy.ralsei_removed == true && target == 2) { target = choose(0, 1); if (global.hp[1] < 1) target = 1; if (global.hp[2] < 1) target = 0; } if (i_ex(obj_dbulletcontroller) && obj_dbulletcontroller.type == 637) obj_flowery_enemy.damage_taken_during_tutorial++; } if (global.chapter == 5 && i_ex(obj_pink_enemy) && global.flag[1914] == 2) damage = round(damage * 1.21); tdamage = damage; var oldcalculation = 0; if (target < 3) { chartarget = global.char[target]; if (global.ignoredefense == true) { tdamage = ceil(tdamage); ...
(arg0 = true)
2
{
3
    if (global.inv < 0)
4
    {
5
        var __element = 0;
6
        if (variable_instance_exists(id, "element"))
7
        {
8
            if (is_real(element))
9
                __element = element;
10
        }
11
        if (target < 3)
12
        {
13
            if (global.hp[global.char[target]] <= 0)
14
            {
15
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
16
                target = mytarget;
17
                with (global.charinstance[target])
18
                {
19
                    image_blend = c_white;
20
                    darkify = 0;
21
                }
22
            }
23
        }
24
        var __remtarget = -1;
25
        if (target == 4)
26
        {
27
            __remtarget = 4;
28
            
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
29
            target = mytarget;
30
            if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage
scr_party_hpaverage

function
scr_party_hpaverage()
{ var _totalhp = 0; var _totalmaxhp = 0; var _members = 0; for (var _hpi = 0; _hpi < 3; _hpi++) { if (global.char[_hpi] > 0) { _members++; _totalhp += global.hp[global.char[_hpi]]; _totalmaxhp += global.maxhp[global.char[_hpi]]; } } if (_totalhp > 0) return floor(_totalhp / _totalmaxhp); else return 0; }
() / 2))
31
            {
32
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
33
                target = mytarget;
34
            }
35
            if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage
scr_party_hpaverage

function
scr_party_hpaverage()
{ var _totalhp = 0; var _totalmaxhp = 0; var _members = 0; for (var _hpi = 0; _hpi < 3; _hpi++) { if (global.char[_hpi] > 0) { _members++; _totalhp += global.hp[global.char[_hpi]]; _totalmaxhp += global.maxhp[global.char[_hpi]]; } } if (_totalhp > 0) return floor(_totalhp / _totalmaxhp); else return 0; }
() / 2))
36
            {
37
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
38
                target = mytarget;
39
            }
40
            if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
41
            {
42
                
scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
43
                target = mytarget;
44
            }
45
            with (global.charinstance[target])
46
            {
47
                image_blend = c_white;
48
                darkify = 0;
49
            }
50
        }
51
        chartarget = 3;
52
        if (global.chapter == 5 && i_ex(obj_flowery_enemy))
53
        {
54
            var dam_reduction = 0;
55
            if (global.tempflag[74] == 7)
56
                dam_reduction = -0.05;
57
            if (global.tempflag[74] == 8)
58
                dam_reduction = -0.1;
59
            if (global.tempflag[74] == 9)
60
                dam_reduction = -0.12;
61
            if (global.tempflag[74] == 10)
62
                dam_reduction = -0.15;
63
            if (global.tempflag[74] == 11)
64
                dam_reduction = -0.18;
65
            if (global.tempflag[74] == 12)
66
                dam_reduction = -0.21;
67
            if (global.tempflag[74] >= 13)
68
                dam_reduction = -0.25;
69
            if (obj_flowery_enemy.partydefenselowered == true)
70
            {
71
                damage = ceil(damage * (1.1 + dam_reduction));
72
                dam_reduction = 0;
73
            }
74
            if (obj_flowery_enemy.remove_ralsei_con > 0)
75
            {
76
                damage = ceil(damage * (0.8 + dam_reduction));
77
                dam_reduction = 0;
78
            }
79
            if (dam_reduction != 0)
80
                damage = ceil(damage * (1 + dam_reduction));
81
            if (obj_flowery_enemy.ralsei_removed == true && target == 2)
82
            {
83
                target = choose(0, 1);
84
                if (global.hp[1] < 1)
85
                    target = 1;
86
                if (global.hp[2] < 1)
87
                    target = 0;
88
            }
89
            if (i_ex(obj_dbulletcontroller) && obj_dbulletcontroller.type == 637)
90
                obj_flowery_enemy.damage_taken_during_tutorial++;
91
        }
92
        if (global.chapter == 5 && i_ex(obj_pink_enemy) && global.flag[1914] == 2)
93
            damage = round(damage * 1.21);
94
        tdamage = damage;
95
        var oldcalculation = 0;
96
        if (target < 3)
97
        {
98
            chartarget = global.char[target];
99
            if (global.ignoredefense == true)
100
            {
101
                tdamage = ceil(tdamage);
102
            }
103
            else
104
            {
105
                if (oldcalculation)
106
                    tdamage = ceil(tdamage - (global.battledf[target] * 3));
107
                else
108
                    tdamage = 
scr_damage_calculation
scr_damage_calculation

function
scr_damage_calculation(arg0, arg1)
{ var _tdamage = arg0; var _tdef = global.battledf[arg1]; var _tmaxhp = global.maxhp[global.char[arg1]]; var _finaldamage = 1; var _hpthresholda = _tmaxhp / 5; var _hpthresholdb = _tmaxhp / 8; for (var _di = 0; _di < _tdef; _di++) { if (_tdamage > _hpthresholda) _tdamage -= 3; else if (_tdamage > _hpthresholdb) _tdamage -= 2; else _tdamage -= 1; } return max(_tdamage, _finaldamage); }
(tdamage, target);
109
                if (global.charaction[target] == 10)
110
                    tdamage = ceil((2 * tdamage) / 3);
111
                tdamage = ceil(tdamage * 
scr_element_damage_reduction
scr_element_damage_reduction

function
scr_element_damage_reduction(arg0, arg1)
{ var ___element = arg0; var ___char = arg1; var ___reduction = 1; if (___element != 0) { for (var ___itemi = 0; ___itemi < 2; ___itemi++) { if (global.itemelement[___char][___itemi + 1] != 0) { if (global.itemelement[___char][___itemi + 1] == ___element) ___reduction -= global.itemelementamount[___char][___itemi + 1]; if (global.itemelement[___char][___itemi + 1] == 9) { if (___element == 2 || ___element == 8) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } if (global.itemelement[___char][___itemi + 1] == 10) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } } } if (___reduction < 0.25) ___reduction = 0.25; return ___reduction; }
(__element, global.char[target]));
112
                debug_message("The element is: " + string(__element));
113
                if (tdamage < 1)
114
                    tdamage = 1;
115
            }
116
        }
117
        if (!instance_exists(obj_shake))
118
            instance_create(0, 0, obj_shake);
119
        with (global.charinstance[target])
120
        {
121
            hurt = 1;
122
            hurttimer = 0;
123
        }
124
        if (!arg0)
125
            tdamage = min(tdamage, global.hp[chartarget] - 1);
126
        hpdiff = tdamage;
127
        with (obj_dmgwriter)
128
        {
129
            if (delaytimer >= 1)
130
                killactive = 1;
131
        }
132
        doomtype = -1;
133
        with (obj_heart)
134
            dmgnoise = 1;
135
        if (target < 3)
136
        {
137
            if (global.hp[chartarget] <= 0)
138
            {
139
                doomtype = 4;
140
                global.hp[chartarget] -= round(tdamage / 4);
141
                hpdiff = round(tdamage / 4);
142
            }
143
            else
144
            {
145
                global.hp[chartarget] -= tdamage;
146
                if (global.hp[chartarget] <= 0)
147
                {
148
                    hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
149
                    doomtype = 4;
150
                    global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
151
                    
scr_dead
scr_dead

function
scr_dead(arg0)
{ global.charmove[arg0] = 0; global.charcantarget[arg0] = 0; global.chardead[arg0] = 1; global.charaction[arg0] = 0; global.charspecial[arg0] = 0; }
(target);
152
                }
153
            }
154
            var targetobj = global.charinstance[target];
155
            var targetheight = 0;
156
            if (i_ex(obj_plat_player))
157
            {
158
                targetobj = 912;
159
                targetheight = -24;
160
            }
161
            else if (i_ex(obj_climb_kris))
162
            {
163
                targetobj = 1166;
164
                with (obj_climb_susie)
165
                {
166
                    if (other.target == 1 && name == "susie")
167
                        targetobj = id;
168
                    if (other.target == 2 && name == "ralsei")
169
                        targetobj = id;
170
                }
171
            }
172
            else
173
            {
174
                targetheight = global.charinstance[target].myheight - 24;
175
            }
176
            if (i_ex(targetobj))
177
            {
178
                dmgwriter = instance_create(targetobj.x, targetobj.y + targetheight, obj_dmgwriter);
179
                dmgwriter.damage = hpdiff;
180
                dmgwriter.type = doomtype;
181
                if (targetobj == 1166 || targetobj.object_index == obj_climb_susie)
182
                {
183
                    dmgwriter.type = -1;
184
                    dmgwriter.damage = tdamage;
185
                    if (obj_climb_kris.onrotatingtower)
186
                        dmgwriter.x = camerax() + (camerawidth() / 2);
187
                }
188
            }
189
        }
190
        if (target == 3)
191
        {
192
            for (hpi = 0; hpi < 3; hpi += 1)
193
            {
194
                chartarget = global.char[hpi];
195
                if (global.hp[chartarget] >= 0)
196
                {
197
                    if (global.ignoredefense == true)
198
                        tdamage = ceil(tdamage);
199
                    else if (oldcalculation)
200
                        tdamage = ceil(tdamage - (global.battledf[hpi] * 3));
201
                    else
202
                        tdamage = 
scr_damage_calculation
scr_damage_calculation

function
scr_damage_calculation(arg0, arg1)
{ var _tdamage = arg0; var _tdef = global.battledf[arg1]; var _tmaxhp = global.maxhp[global.char[arg1]]; var _finaldamage = 1; var _hpthresholda = _tmaxhp / 5; var _hpthresholdb = _tmaxhp / 8; for (var _di = 0; _di < _tdef; _di++) { if (_tdamage > _hpthresholda) _tdamage -= 3; else if (_tdamage > _hpthresholdb) _tdamage -= 2; else _tdamage -= 1; } return max(_tdamage, _finaldamage); }
(tdamage, hpi);
203
                    tdamage = ceil(tdamage * 
scr_element_damage_reduction
scr_element_damage_reduction

function
scr_element_damage_reduction(arg0, arg1)
{ var ___element = arg0; var ___char = arg1; var ___reduction = 1; if (___element != 0) { for (var ___itemi = 0; ___itemi < 2; ___itemi++) { if (global.itemelement[___char][___itemi + 1] != 0) { if (global.itemelement[___char][___itemi + 1] == ___element) ___reduction -= global.itemelementamount[___char][___itemi + 1]; if (global.itemelement[___char][___itemi + 1] == 9) { if (___element == 2 || ___element == 8) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } if (global.itemelement[___char][___itemi + 1] == 10) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } } } if (___reduction < 0.25) ___reduction = 0.25; return ___reduction; }
(__element, chartarget));
204
                    if (global.charaction[hpi] == 10)
205
                        global.hp[chartarget] -= ceil((3 * tdamage) / 4);
206
                    else
207
                        global.hp[chartarget] -= tdamage;
208
                    if (global.hp[chartarget] <= 0)
209
                        global.hp[chartarget] = round(-global.maxhp[0] / 2);
210
                }
211
            }
212
        }
213
        if (i_ex(obj_terracota_wateringcan))
214
            obj_terracota_wateringcan.timer = -28;
215
        if (i_ex(obj_dbulletcontroller) && obj_dbulletcontroller.type == 630 && i_ex(obj_flowery_enemy))
216
            obj_flowery_enemy.did_sethaqua_attack_hit_count++;
217
        global.inv = global.invc * 40;
218
        if (global.chapter == 5 && i_ex(obj_pink_enemy) && global.flag[1914] == 2)
219
            global.inv = global.invc * 40 * 0.5;
220
        if (global.chararmor1[1] == 35 || global.chararmor2[1] == 35 || global.chararmor1[2] == 35 || global.chararmor2[2] == 35 || global.chararmor1[3] == 35 || global.chararmor2[3] == 35)
221
        {
222
            global.inv = global.invc * 40 * 1.2;
223
            if (global.chapter == 5 && i_ex(obj_pink_enemy) && global.flag[1914] == 2)
224
                global.inv = global.invc * 40 * 0.7;
225
        }
226
        gameover = 1;
227
        if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
228
            gameover = 0;
229
        if (global.char[1] != 0 && global.hp[global.char[1]] > 0)
230
            gameover = 0;
231
        if (global.char[2] != 0 && global.hp[global.char[2]] > 0)
232
            gameover = 0;
233
        if (gameover == 1)
234
            
scr_gameover
scr_gameover

function
scr_gameover(arg0 = true)
{ if (global.chapter == 5) { global.flag[57] = 0; if (i_ex(obj_flowery_enemy) && global.flag[1865] == 1) global.flag[1865] = 2; with (obj_orangeheart_floweryjarona) stopthat = true; } if (global.flag[35 gameover_mode] == 0) { audio_stop_all(); if (arg0) snd_play(snd_hurt1); global.gameover_room = room; global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); snd_free_all(); room_goto(room_gameover ); } if (global.flag[35 gameover_mode] == 1) { global.turntimer = -1; global.flag[36 dojo_failure] = 1; global.flag[39 dojo_abort?] = 1; } if (global.flag[35 gameover_mode] == 2) { audio_stop_all(); snd_play(snd_hurt1); snd_free_all(); global.entrance = 0; global.tempflag[9] = 1; global.fighting = 0; global.interact = 0; global.hp[0] = 1; global.hp[1] = 1; global.hp[2] = 1; global.hp[3] = 1; __room = room; if (global.chapter == 2) { with (instance_create(0, 0, obj_persistentfadein)) image_alpha = 1.2; } room_goto(__room); } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
();
235
        if (__remtarget != -1)
236
            target = __remtarget;
237
    }
238
}