Deltarune (Chapter 5) script viewer

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gml_Object_obj_climb_climbablevine_Draw_0

(view raw script w/o annotations or w/e)
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var yy = max(2, image_yscale / 2);
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for (var i = 0; i < yy; i++)
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{
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    var idx = 0;
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    if ((i + 1) >= yy && i != 0)
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        idx = 4;
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    else if (i > 0)
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        idx = (i % 3) + 1;
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    draw_sprite_ext(sprite_index, idx, x, y + (40 * i), 2, 2, 0, image_blend, image_alpha);
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}