var yy = max(2, image_yscale / 2); for (var i = 0; i < yy; i++) { var idx = 0; if ((i + 1) >= yy && i != 0) idx = 4; else if (i > 0) idx = (i % 3) + 1; draw_sprite_ext(sprite_index, idx, x, y + (40 * i), 2, 2, 0, image_blend, image_alpha); }