Deltarune (Chapter 5) script viewer

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gml_Object_obj_cliff_crater_whirlwind_Create_0

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1
timer = 0;
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rate = 3;
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active = false;
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strength = 1;
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style = 1;
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lifetime = 60;
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count = irandom(24);
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ys = -4;
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next_trail = 0;
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wind_direction = irandom(359);
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windtimer = random_range(0, 300);
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timerend = windtimer + 200;
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winddir = 0;
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enter = false;
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i_wave = shader_get_uniform(shd_windwave, "iWave");
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i_wave_mod = shader_get_uniform(shd_windwave, "iWaveModifier");