timer = 0; rate = 3; active = false; strength = 1; style = 1; lifetime = 60; count = irandom(24); ys = -4; next_trail = 0; wind_direction = irandom(359); windtimer = random_range(0, 300); timerend = windtimer + 200; winddir = 0; enter = false; i_wave = shader_get_uniform(shd_windwave, "iWave"); i_wave_mod = shader_get_uniform(shd_windwave, "iWaveModifier");