Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_LW20W_blur_Create_0

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depth = -1000;
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shader = 4;
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u_radius = shader_get_uniform(shader, "Radius");
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u_time = shader_get_uniform(shader, "Time");
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u_angle = shader_get_uniform(shader, "baseAngle");
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blurradius = 0;
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blursurf = -4;
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spinspeed = 0;
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time = 0;
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_timer = 0;
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_time_interval = 0;
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_spinspeed_interval = 0;
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_blurradius_interval = 0;
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_target_blurradius = 0;
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_target_spinspeed = 0;
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_target_time_interval = 0;
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_blur_speed = 0;
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_enabled = false;
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start = function()
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{
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    _enabled = true;
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};
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increase_blur = function()
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{
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    _blur_speed = 0.02;
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    _target_blurradius = 15;
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    _target_spinspeed = 0.125;
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    _target_time_interval = 0.025;
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};