depth = -1000; shader = 4; u_radius = shader_get_uniform(shader, "Radius"); u_time = shader_get_uniform(shader, "Time"); u_angle = shader_get_uniform(shader, "baseAngle"); blurradius = 0; blursurf = -4; spinspeed = 0; time = 0; _timer = 0; _time_interval = 0; _spinspeed_interval = 0; _blurradius_interval = 0; _target_blurradius = 0; _target_spinspeed = 0; _target_time_interval = 0; _blur_speed = 0; _enabled = false; start = function() { _enabled = true; }; increase_blur = function() { _blur_speed = 0.02; _target_blurradius = 15; _target_spinspeed = 0.125; _target_time_interval = 0.025; };