Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_ch5_LW09_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (con == 0)
4
{
5
    var triggered = false;
6
    with (_trigger)
7
    {
8
        if (place_meeting(x, y, obj_mainchara))
9
            triggered = true;
10
    }
11
    if (triggered)
12
        con = 1;
13
}
14
if (con == 1 && global.interact == 0 && !d_ex())
15
{
16
    con = 5;
17
    global.interact = 1;
18
    global.msc = -99;
19
    global.choice = -1;
20
    global.choicemsg[0] = stringsetloc(
#All ready
"#All ready", "obj_ch5_LW09_slash_Step_0_gml_31_0"
);
21
    global.choicemsg[1] = stringsetloc(
#Wait a sec
"#Wait a sec", "obj_ch5_LW09_slash_Step_0_gml_32_0"
);
22
    global.choicemsg[2] = stringset("");
23
    global.choicemsg[3] = stringset("");
24
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("susie");
25
    msgsetloc(0, 
Face 0* Ready,Delay 11 Kris?Delay 11 We probably won't be coming back here today...Wait for input
"\\E0* Ready^1, Kris^1? We probably won't be coming back here today.../", "obj_ch5_LW09_slash_Step_0_gml_37_0"
);
26
    msgnext("\\C2");
27
    d_make();
28
}
29
if (con == 5 && global.choice != -1)
30
{
31
    k_d(3);
32
    if (global.choice == 0)
33
    {
34
        con = 10;
35
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("susie");
36
        msgsetloc(0, 
Face N* Guess this is it,Delay 11 then...Wait for inputClose Message
"\\EN* Guess this is it^1, then.../%", "obj_ch5_LW09_slash_Step_0_gml_52_0"
);
37
        d_make();
38
    }
39
    else
40
    {
41
        con = 0;
42
        global.interact = 0;
43
        with (obj_mainchara)
44
        {
45
            y = 64;
46
            if (x >= 405)
47
                x = 405;
48
        }
49
    }
50
}
51
if (con == 10 && !d_ex())
52
{
53
    con = 90;
54
    global.interact = 1;
55
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
56
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ if (i_ex(obj_plat_player)) { scr_maincharacters_actors_plat(); exit; } actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
57
    qu = actor_count + 2;
58
    qu_actor = instance_create(330, -160, obj_actor);
59
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; if (object_index != obj_plat_npc)
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
60
    qu_actor.sprite_index = spr_queen_walk_down;
61
    la = actor_count + 3;
62
    la_actor = instance_create(220, -80, obj_actor);
63
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; if (object_index != obj_plat_npc)
scr_set_facing_sprites(arg2);
} }
(la, la_actor, "lancer");
64
    la_actor.sprite_index = spr_lancer_dt;
65
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 30);
66
    var kr_x_pos = 269;
67
    var kr_y_pos = 182;
68
    var kr_walktime = 
scr_calculate_move_distance
scr_calculate_move_distance

function
scr_calculate_move_distance(arg0, arg1, arg2, arg3, arg4 = 6)
{ var move_time = 1; var distance_time = round(point_distance(arg0, arg1, arg2, arg3) / arg4); if (distance_time > move_time) move_time = distance_time; return move_time; }
(kr_actor.x, kr_actor.y, kr_x_pos, kr_y_pos, 6);
69
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
70
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(kr_x_pos, kr_y_pos, kr_walktime);
71
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(kr_walktime + 1, "u");
72
    var su_x_pos = 314;
73
    var su_y_pos = 166;
74
    var su_walktime = 
scr_calculate_move_distance
scr_calculate_move_distance

function
scr_calculate_move_distance(arg0, arg1, arg2, arg3, arg4 = 6)
{ var move_time = 1; var distance_time = round(point_distance(arg0, arg1, arg2, arg3) / arg4); if (distance_time > move_time) move_time = distance_time; return move_time; }
(su_actor.x, su_actor.y, su_x_pos, su_y_pos, 6);
75
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
76
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(su_x_pos, su_y_pos, su_walktime);
77
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(su_walktime + 1, "u");
78
    var ra_x_pos = 290;
79
    var ra_y_pos = 164;
80
    var ra_walktime = 
scr_calculate_move_distance
scr_calculate_move_distance

function
scr_calculate_move_distance(arg0, arg1, arg2, arg3, arg4 = 6)
{ var move_time = 1; var distance_time = round(point_distance(arg0, arg1, arg2, arg3) / arg4); if (distance_time > move_time) move_time = distance_time; return move_time; }
(ra_actor.x, ra_actor.y, ra_x_pos, ra_y_pos, 6);
81
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
82
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(ra_x_pos, ra_y_pos, ra_walktime);
83
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(ra_walktime + 1, "d");
84
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(ra_walktime + 10);
85
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(su_actor, "y", ">=", su_y_pos);
86
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(kr_actor, "y", ">=", kr_y_pos);
87
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
88
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
89
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
90
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(0);
91
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
92
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
93
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} function c_image_speed(arg0) {
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0);
94
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_group_hug);
95
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
} function c_sndplay(arg0) {
c_soundplay(arg0);
} function c_snd_play(arg0) {
c_soundplay(arg0);
} function c_sound_play(arg0) {
c_soundplay(arg0);
}
(snd_wing);
96
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
97
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(2);
98
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_group_hug_nuzzle_alt);
99
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
100
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
101
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_nuzzle);
102
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(ra_x_pos, ra_y_pos + 12);
103
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
104
    {
105
        nuzzle_marker.x = ra_actor.x;
106
        nuzzle_marker.y = ra_actor.y;
107
        nuzzle_marker.image_index = ra_actor.image_index;
108
    });
109
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(nuzzle_marker, "visible", 1);
110
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
111
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} function c_image_speed(arg0) {
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
112
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(nuzzle_marker, "image_speed", 0.2);
113
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
114
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
115
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face P* Have a wonderful day today,Delay 11 you two!Wait for inputClose Message
"\\EP* Have a wonderful day today^1, you two!/%", "obj_ch5_LW09_slash_Step_0_gml_153_0"
);
116
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
117
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
118
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
119
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
120
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
121
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
122
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
123
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
124
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(ra_x_pos, ra_y_pos);
125
    
c_visible
c_visible

function
c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
}
(1);
126
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(nuzzle_marker, "visible", 0);
127
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
128
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
129
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
130
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} function c_image_speed(arg0) {
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
131
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(ra_x_pos, ra_y_pos - 24, 12);
132
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
133
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
134
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* Make sure to ride lots of rides,Delay 11 have lots of treats...Wait for inputClose Message
"\\E1* Make sure to ride lots of rides^1, have lots of treats.../%", "obj_ch5_LW09_slash_Step_0_gml_178_0"
);
135
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
136
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
137
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(la_actor.x, 77, 20);
138
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(2);
139
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
140
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(qu_actor.x, 20, 20);
141
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(la);
142
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(0);
143
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
144
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
145
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("lancer");
146
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* And don't forget to eat your costume!Wait for input
"\\E2* And don't forget to eat your costume!/", "obj_ch5_LW09_slash_Step_0_gml_198_0"
);
147
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", "7");
148
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 7* Oh,Delay 11 yeah!Delay 11 Thanks!Wait for inputClose Message
"\\E7* Oh^1, yeah^1! Thanks!/%", "obj_ch5_LW09_slash_Step_0_gml_200_0"
);
149
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
150
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
151
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
152
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(kr_x_pos, 250, 12);
153
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(13, "d");
154
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
155
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(su_x_pos, 234, 12);
156
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
157
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
158
    c_snd_play(snd_fall);
159
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
160
    {
161
        _outfit = instance_create((su_actor.x + sprite_get_width(su_actor.sprite_index)) - 4, -100, obj_ch5_LW07_thrashfit_sprite);
162
        _outfit.init();
163
        _outfit.image_xscale = 2;
164
        _outfit.image_yscale = 2;
165
        _outfit.depth = su_actor.depth - 100;
166
        
scr_lerpvar_instance
scr_lerpvar_instance

function
scr_lerpvar_instance()
{ __lerpvar = instance_create(0, 0, obj_lerpvar); __lerpvar.target = argument[0]; __lerpvar.varname = argument[1]; __lerpvar.pointa = argument[2]; __lerpvar.pointb = argument[3]; __lerpvar.maxtime = argument[4]; if (argument_count >= 6) __lerpvar.easetype = argument[5]; if (argument_count >= 7) __lerpvar.easeinout = argument[6]; return __lerpvar; } function scr_lerpcol_instance() { __lerpvar = instance_create(0, 0, obj_lerpvar); __lerpvar.target = argument[0]; __lerpvar.varname = argument[1]; __lerpvar.pointa = argument[2]; __lerpvar.pointb = argument[3]; __lerpvar.maxtime = argument[4]; __lerpvar.iscolor = true; if (argument_count >= 6) __lerpvar.easetype = argument[5]; if (argument_count >= 7) __lerpvar.easeinout = argument[6]; return __lerpvar; } function scr_lerp_var_instance() { if (argument_count >= 6) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
} function scr_lerp_instance_var() { if (argument_count >= 6) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
}
(_outfit, "y", _outfit.ystart, su_actor.y - 6, 15);
167
        _outfit_preview = instance_create((su_actor.x + sprite_get_width(su_actor.sprite_index)) - 4, su_actor.y - 6, obj_ch5_LW07_thrashfit_sprite);
168
        _outfit_preview.init(true, false);
169
        _outfit_preview.image_xscale = 2;
170
        _outfit_preview.image_yscale = 2;
171
        _outfit_preview.depth = su_actor.depth;
172
        _outfit_preview.visible = 0;
173
        with (_outfit_preview)
174
            flash_on();
175
    });
176
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
177
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
178
    {
179
        with (_outfit)
180
            flash_on();
181
    });
182
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
183
    c_snd_play(snd_wallclaw);
184
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
185
    {
186
        with (su_actor)
187
            
scr_oflash
scr_oflash

function
scr_oflash()
{ _oflash = instance_create(x, y, obj_oflash); _oflash.image_xscale = image_xscale; _oflash.image_speed = 0; _oflash.image_angle = image_angle; _oflash.image_index = image_index; _oflash.image_yscale = image_yscale; _oflash.sprite_index = sprite_index; _oflash.depth = depth - 1; _oflash.target = id; return _oflash; }
();
188
    });
189
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
190
    {
191
        _outfit_preview.visible = 1;
192
        _outfit.visible = 0;
193
        su_actor.visible = 0;
194
    });
195
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(8);
196
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
197
    {
198
        with (_outfit_preview)
199
            flash_off();
200
    });
201
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
202
    c_snd_play(snd_dtrans_lw);
203
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
204
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_kris_fall_d_dw);
205
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-6, -6);
206
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} function c_image_speed(arg0) {
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.1);
207
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(4);
208
    c_var_lerp_to("y", -100, 40, 3, "in");
209
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(8);
210
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
211
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
212
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_wave_start);
213
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} function c_image_speed(arg0) {
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
214
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2, arg3 = 0, arg4 = 0, arg5 = 0)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, arg3, arg4, arg5);
}
(15, "sprite", spr_ralsei_wave_down);
215
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
216
    {
217
        
scr_lerpvar_instance
scr_lerpvar_instance

function
scr_lerpvar_instance()
{ __lerpvar = instance_create(0, 0, obj_lerpvar); __lerpvar.target = argument[0]; __lerpvar.varname = argument[1]; __lerpvar.pointa = argument[2]; __lerpvar.pointb = argument[3]; __lerpvar.maxtime = argument[4]; if (argument_count >= 6) __lerpvar.easetype = argument[5]; if (argument_count >= 7) __lerpvar.easeinout = argument[6]; return __lerpvar; } function scr_lerpcol_instance() { __lerpvar = instance_create(0, 0, obj_lerpvar); __lerpvar.target = argument[0]; __lerpvar.varname = argument[1]; __lerpvar.pointa = argument[2]; __lerpvar.pointb = argument[3]; __lerpvar.maxtime = argument[4]; __lerpvar.iscolor = true; if (argument_count >= 6) __lerpvar.easetype = argument[5]; if (argument_count >= 7) __lerpvar.easeinout = argument[6]; return __lerpvar; } function scr_lerp_var_instance() { if (argument_count >= 6) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
} function scr_lerp_instance_var() { if (argument_count >= 6) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5);
else if (argument_count >= 7) return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4, argument5, argument6);
else return
scr_lerpvar_instance(argument0, argument1, argument2, argument3, argument4);
}
(_outfit_preview, "y", _outfit_preview.y, -100, 40, 3, "in");
218
    });
219
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
220
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
221
    {
222
        with (obj_border_controller)
223
            hide_border(1/30, c_white);
224
    });
225
    c_var_lerp_to_instance(blackall, "image_alpha", 1, 30);
226
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
227
    
c_customfunc
c_customfunc

function
c_customfunc(arg0, arg1 = -1)
{ if (instance_exists(obj_cutscene_master)) { with (obj_cutscene_master) array_push(customfuncs, arg0);
c_cmd("customfunc", arg1, 0, 0, 0);
} }
(function()
228
    {
229
        global.plot = 80;
230
        var pers = instance_create(0, 0, obj_persistentfadein);
231
        pers.image_blend = c_white;
232
        global.interact = 3;
233
        global.entrance = 24;
234
        snd_free(global.currentsong[0]);
235
        
scr_become_light
scr_become_light

function
scr_become_light()
{ if (
scr_litemcheck(5) == 0)
scr_litemget(5);
if (
scr_keyitemcheck(2))
{ if (
scr_litemcheck(8) == 0)
scr_litemget(8);
} else {
scr_litemremove(8);
} if (
scr_keyitemcheck(13))
{ if (
scr_litemcheck(11) == 0)
scr_litemget(11);
} else {
scr_litemremove(11);
} global.lhp = ceil((global.hp[1] / global.maxhp[1]) * global.lmaxhp); if (global.lhp < 1) global.lhp = 1; if (global.lhp > global.lmaxhp) global.lhp = global.lmaxhp; scr_equip_lw_weapon_by_dw_id(global.charweapon[1]); global.lwstrength = get_lw_weapon_strength(global.lweapon); if (
scr_weaponcheck_inventory(26) > 0 || 
scr_weaponcheck_equipped_any(26) > 0)
{ if (!
scr_litemcheck(17) && global.lweapon != 17)
scr_litemget(17);
} var armorconverted = 0; if (armorconverted == 1) global.ladef = 1; else global.ladef = 0; global.darkzone = 0; }
();
236
        room_goto(room_schooldoor );
237
    });
238
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
239
}
240
if (con == 100 && !d_ex() && !i_ex(obj_cutscene_master))
241
{
242
    con = -1;
243
    global.interact = 0;
244
}