Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_ch5_LW01_kris_cage_Draw_0

(view raw script w/o annotations or w/e)
1
if (!_active)
2
    exit;
3
draw_sprite(spr_kris_cage_01, _anim_index, _kris_x, _kris_y);
4
draw_sprite(spr_kris_cage_02, _anim_index, x, y);
5
draw_sprite(spr_kris_cage_03, _anim_index, x, y);
6
if (_anim_index < 10)
7
    draw_sprite_ext(spr_heartsmall_centered, 0, x + 20, y + 32, 1, 1, 90, c_white, 1);
8
draw_sprite(spr_kris_cage_04, _anim_index, x, y);
9
draw_sprite(spr_kris_cage_05, _anim_index, _kris_x, _kris_y);
10
draw_sprite(spr_kris_cage_06, _anim_index, _kris_x, _kris_y);