Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_DWCL02_old_Create_0

(view raw script w/o annotations or w/e)
1
layer_set_visible("CUTSCENE_ELEMENTS", false);
2
con = 0;
3
anim_wait = -1;
4
heal_lerp = -1;
5
color_delay = 10;
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offset_con = 0;
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offset_time = 0;
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xoffset_start = 0;
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var blupos1 = findspriteinfo(spr_blue_poses_r, undefined);
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var blupos2 = findspriteinfo(spr_enemy_blue_spintopose_r, undefined);
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var krpos1 = findspriteinfo(spr_krisl_dark, undefined);
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var supos1 = findspriteinfo(spr_susie_left_dw, undefined);
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var rapos1 = findspriteinfo(spr_ralsei_left, undefined);
14
scr_dark_marker_depth
scr_dark_marker_depth

function
scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{ thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker); with (thismarker) { sprite_index = arg3; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(blupos1.x, blupos1.y, 100000, spr_blue_stage_marker);
15
scr_dark_marker_depth
scr_dark_marker_depth

function
scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{ thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker); with (thismarker) { sprite_index = arg3; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(blupos2.x, blupos2.y, 100000, spr_blue_stage_marker);
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krpos1.x += scr_actor_xoffset("kr") * 2;
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krpos1.y += scr_actor_yoffset("kr") * 2;
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supos1.x += scr_actor_xoffset("su") * 2;
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supos1.y += scr_actor_yoffset("su") * 2;
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rapos1.x += scr_actor_xoffset("ra") * 2;
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rapos1.y += scr_actor_yoffset("ra") * 2;
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scr_dark_marker_depth
scr_dark_marker_depth

function
scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{ thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker); with (thismarker) { sprite_index = arg3; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(krpos1.x, krpos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #66FFFF;
23
scr_dark_marker_depth
scr_dark_marker_depth

function
scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{ thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker); with (thismarker) { sprite_index = arg3; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(supos1.x, supos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #FF66FF;
24
scr_dark_marker_depth
scr_dark_marker_depth

function
scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{ thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker); with (thismarker) { sprite_index = arg3; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(rapos1.x, rapos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #66FF66;
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jumper = 0;
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blue_y = 0;
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jump_delay = 0;
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jump_time = 0;
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jump_dir = 1;
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post_jump_image = 4;
31
spin_wait = 0;