|
1
|
layer_set_visible("CUTSCENE_ELEMENTS", false);
|
|
2
|
con = 0;
|
|
3
|
anim_wait = -1;
|
|
4
|
heal_lerp = -1;
|
|
5
|
color_delay = 10;
|
|
6
|
offset_con = 0;
|
|
7
|
offset_time = 0;
|
|
8
|
xoffset_start = 0;
|
|
9
|
var blupos1 = findspriteinfo(spr_blue_poses_r, undefined);
|
|
10
|
var blupos2 = findspriteinfo(spr_enemy_blue_spintopose_r, undefined);
|
|
11
|
var krpos1 = findspriteinfo(spr_krisl_dark, undefined);
|
|
12
|
var supos1 = findspriteinfo(spr_susie_left_dw, undefined);
|
|
13
|
var rapos1 = findspriteinfo(spr_ralsei_left, undefined);
|
|
14
|
scr_dark_marker_depthscr_dark_marker_depth
function scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{
thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker);
with (thismarker)
{
sprite_index = arg3;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (blupos1.x, blupos1.y, 100000, spr_blue_stage_marker);
|
|
15
|
scr_dark_marker_depthscr_dark_marker_depth
function scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{
thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker);
with (thismarker)
{
sprite_index = arg3;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (blupos2.x, blupos2.y, 100000, spr_blue_stage_marker);
|
|
16
|
krpos1.x += scr_actor_xoffset("kr") * 2;
|
|
17
|
krpos1.y += scr_actor_yoffset("kr") * 2;
|
|
18
|
supos1.x += scr_actor_xoffset("su") * 2;
|
|
19
|
supos1.y += scr_actor_yoffset("su") * 2;
|
|
20
|
rapos1.x += scr_actor_xoffset("ra") * 2;
|
|
21
|
rapos1.y += scr_actor_yoffset("ra") * 2;
|
|
22
|
scr_dark_marker_depthscr_dark_marker_depth
function scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{
thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker);
with (thismarker)
{
sprite_index = arg3;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (krpos1.x, krpos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #66FFFF;
|
|
23
|
scr_dark_marker_depthscr_dark_marker_depth
function scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{
thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker);
with (thismarker)
{
sprite_index = arg3;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (supos1.x, supos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #FF66FF;
|
|
24
|
scr_dark_marker_depthscr_dark_marker_depth
function scr_dark_marker_depth(arg0, arg1, arg2, arg3)
{
thismarker = instance_create_depth(arg0, arg1, arg2, obj_marker);
with (thismarker)
{
sprite_index = arg3;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (rapos1.x, rapos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #66FF66;
|
|
25
|
jumper = 0;
|
|
26
|
blue_y = 0;
|
|
27
|
jump_delay = 0;
|
|
28
|
jump_time = 0;
|
|
29
|
jump_dir = 1;
|
|
30
|
post_jump_image = 4;
|
|
31
|
spin_wait = 0;
|