layer_set_visible("CUTSCENE_ELEMENTS", false); con = 0; anim_wait = -1; heal_lerp = -1; color_delay = 10; offset_con = 0; offset_time = 0; xoffset_start = 0; var blupos1 = findspriteinfo(spr_blue_poses_r, undefined); var blupos2 = findspriteinfo(spr_enemy_blue_spintopose_r, undefined); var krpos1 = findspriteinfo(spr_krisl_dark, undefined); var supos1 = findspriteinfo(spr_susie_left_dw, undefined); var rapos1 = findspriteinfo(spr_ralsei_left, undefined); scr_dark_marker_depth(blupos1.x, blupos1.y, 100000, spr_blue_stage_marker); scr_dark_marker_depth(blupos2.x, blupos2.y, 100000, spr_blue_stage_marker); krpos1.x += scr_actor_xoffset("kr") * 2; krpos1.y += scr_actor_yoffset("kr") * 2; supos1.x += scr_actor_xoffset("su") * 2; supos1.y += scr_actor_yoffset("su") * 2; rapos1.x += scr_actor_xoffset("ra") * 2; rapos1.y += scr_actor_yoffset("ra") * 2; scr_dark_marker_depth(krpos1.x, krpos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #66FFFF; scr_dark_marker_depth(supos1.x, supos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #FF66FF; scr_dark_marker_depth(rapos1.x, rapos1.y, 100000, spr_blue_stage_marker_centered).image_blend = #66FF66; jumper = 0; blue_y = 0; jump_delay = 0; jump_time = 0; jump_dir = 1; post_jump_image = 4; spin_wait = 0;