Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch1_fakeout_Create_0

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1
screensurface = -4;
2
depth = depthset;
3
palette = 3533;
4
i_pal = shader_get_uniform(shd_palettemapper_simple, "iPalette");
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i_idx = shader_get_uniform(shd_palettemapper_simple, "paletteIdx");
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i_width = shader_get_uniform(shd_palettemapper_simple, "paletteWidth");
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i_height = shader_get_uniform(shd_palettemapper_simple, "paletteHeight");
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i_uvs = shader_get_uniform(shd_palettemapper_simple, "iUVs");
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i_blend = shader_get_uniform(shd_palettemapper_simple, "iBlend");
10
timer = 0;
11
init = 0;