Deltarune (Chapter 5) script viewer

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gml_Object_obj_bullet_orange_debris_Create_0

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event_inherited();
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state = 0;
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targspd = -1;
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targspin = -1;
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wall_destroy = false;
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framenum = -1;
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destroyonhit = false;
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image_angle = random(360);
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image_xscale = 2;
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image_yscale = 2;
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spinrate = 0;
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fade = 1;
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if (i_ex(obj_orange_enemy))
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    damage = global.monsterat[obj_orange_enemy.myself] * 15;
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else
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    damage = 120;
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target = 4;