event_inherited(); state = 0; targspd = -1; targspin = -1; wall_destroy = false; framenum = -1; destroyonhit = false; image_angle = random(360); image_xscale = 2; image_yscale = 2; spinrate = 0; fade = 1; if (i_ex(obj_orange_enemy)) damage = global.monsterat[obj_orange_enemy.myself] * 15; else damage = 120; target = 4;