Deltarune (Chapter 5) script viewer

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gml_Object_obj_bullet_jumproach_Draw_0

(view raw script w/o annotations or w/e)
1
gpu_set_blendenable(false);
2
gpu_set_colorwriteenable(false, false, false, true);
3
draw_set_alpha(1);
4
draw_rectangle(camerax(), cameray(), camerax() + 640, cameray() + 480, false);
5
draw_set_alpha(0);
6
draw_rectangle((obj_growtangle.x - (obj_growtangle.sprite_width / 2)) + 1, (obj_growtangle.y - (obj_growtangle.sprite_height / 2)) + 1, obj_growtangle.x + (obj_growtangle.sprite_width / 2), obj_growtangle.y + (obj_growtangle.sprite_height / 2), false);
7
draw_set_alpha(1);
8
gpu_set_blendenable(true);
9
gpu_set_colorwriteenable(true, true, true, true);
10
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
11
gpu_set_alphatestenable(true);
12
gpu_set_alphatestref(1);
13
draw_self();
14
gpu_set_alphatestref(128);
15
gpu_set_alphatestenable(false);
16
gpu_set_blendmode(bm_normal);