|
1
|
gpu_set_blendenable(false);
|
|
2
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
3
|
draw_set_alpha(1);
|
|
4
|
draw_rectangle(camerax(), cameray(), camerax() + 640, cameray() + 480, false);
|
|
5
|
draw_set_alpha(0);
|
|
6
|
draw_rectangle((obj_growtangle.x - (obj_growtangle.sprite_width / 2)) + 1, (obj_growtangle.y - (obj_growtangle.sprite_height / 2)) + 1, obj_growtangle.x + (obj_growtangle.sprite_width / 2), obj_growtangle.y + (obj_growtangle.sprite_height / 2), false);
|
|
7
|
draw_set_alpha(1);
|
|
8
|
gpu_set_blendenable(true);
|
|
9
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
10
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
11
|
gpu_set_alphatestenable(true);
|
|
12
|
gpu_set_alphatestref(1);
|
|
13
|
draw_self();
|
|
14
|
gpu_set_alphatestref(128);
|
|
15
|
gpu_set_alphatestenable(false);
|
|
16
|
gpu_set_blendmode(bm_normal);
|