gpu_set_blendenable(false); gpu_set_colorwriteenable(false, false, false, true); draw_set_alpha(1); draw_rectangle(camerax(), cameray(), camerax() + 640, cameray() + 480, false); draw_set_alpha(0); draw_rectangle((obj_growtangle.x - (obj_growtangle.sprite_width / 2)) + 1, (obj_growtangle.y - (obj_growtangle.sprite_height / 2)) + 1, obj_growtangle.x + (obj_growtangle.sprite_width / 2), obj_growtangle.y + (obj_growtangle.sprite_height / 2), false); draw_set_alpha(1); gpu_set_blendenable(true); gpu_set_colorwriteenable(true, true, true, true); gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha); gpu_set_alphatestenable(true); gpu_set_alphatestref(1); draw_self(); gpu_set_alphatestref(128); gpu_set_alphatestenable(false); gpu_set_blendmode(bm_normal);