Deltarune (Chapter 5) script viewer

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gml_Object_obj_bramble_Collision_obj_plat_hbx

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hp--;
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with (other)
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    do_hbx_hit(-4, -other.hitstop);
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with (obj_bramble)
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    scr_set_platmode_act_active(false);
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event_user(10);
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if (_act != -4 && instance_exists(_act))
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    _act.blocked = true;