|
1
|
timer++;
|
|
2
|
if (timer == 160)
|
|
3
|
{
|
|
4
|
instance_destroy(obj_attack_knifefan_manager);
|
|
5
|
with (obj_attack_knife_leafling)
|
|
6
|
stahp = true;
|
|
7
|
var _aqua_chainknife = instance_create(obj_aqua_enemy.x + 3, obj_aqua_enemy.y - 29, obj_attack_knifechain_manager2);
|
|
8
|
_aqua_chainknife.knife_setup(obj_aqua_enemy.x, obj_aqua_enemy.y - 10, 0, 145, 45, 60, 6, 0.35);
|
|
9
|
_aqua_chainknife = instance_create(obj_aqua_enemy.x + 3, obj_aqua_enemy.y - 29, obj_attack_knifechain_manager2);
|
|
10
|
_aqua_chainknife.knife_setup(obj_aqua_enemy.x, obj_aqua_enemy.y - 10, 0, 215, 45, 60, 6, 0.35);
|
|
11
|
with (obj_bullet_knife)
|
|
12
|
visible = true;
|
|
13
|
}
|