timer++; if (timer == 160) { instance_destroy(obj_attack_knifefan_manager); with (obj_attack_knife_leafling) stahp = true; var _aqua_chainknife = instance_create(obj_aqua_enemy.x + 3, obj_aqua_enemy.y - 29, obj_attack_knifechain_manager2); _aqua_chainknife.knife_setup(obj_aqua_enemy.x, obj_aqua_enemy.y - 10, 0, 145, 45, 60, 6, 0.35); _aqua_chainknife = instance_create(obj_aqua_enemy.x + 3, obj_aqua_enemy.y - 29, obj_attack_knifechain_manager2); _aqua_chainknife.knife_setup(obj_aqua_enemy.x, obj_aqua_enemy.y - 10, 0, 215, 45, 60, 6, 0.35); with (obj_bullet_knife) visible = true; }